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I like some aspects of the concept, execution has some good parts but I ran into some rough edges.

I like that it's an understandable concept (hanging clothes to dry) mixed with remembering who brought which pile of clothes, and the general UI/UX layout and visuals are pretty nice.

It could use some in-game explanation on the first day, e.g. text that says "drag the clothes to the neighbor who brought the clothes". Maybe it would skip neighbor selection on the first day, but the second day two neighbors come and you need to remember which is which (with no 'wrong' neighbors). Also, when dragging the clothes to the correct neighbor, or to a specific pile on the table, it was hard to tell where the clothes would end up going (and I also lost some clothes randomly that way). In a game like this it might be better to implement the UX in 2D with invisible rectangles (e.g. pile 1 area, pile 2 area), even when the graphics are 3D. The rain had potential but was confusing and/or bugged (rain all through day 2, day 3 had visual rain but it's not real).

Anyway, congrats on your project and submission!