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Team members
1
Software used
Godot, Aseprite, Audacity, Beepbox
Use of the limitation
The core resource drain is heat, lost as you climb up, and regained at each milestone
Cookies eaten
More of a coldbrew coffee and nicotine fella, but I did have a wafer or two
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Comments
Really fun concept, but it has taught me I suck at multitasking lol
lol honestly, in my head it was so much easier than it ended up being in practice
Nicely presented - bit of a tone shift from many other games in this jam. I think you should make it so the sound doesn't keep restarting on every screen transition. Otherwise the aesthetic of the game delivers well on what it's going for. Nice work
Thank you! I definitely agree, honestly sound design was sort of one of the last things I put on the agenda, and by then I didn't really have a system set up with a persistent scene ready for audio. If I were to redo it or make an update I would definitely change the way I handle scene changes for that purpose. Thanks for the feedback!
so short game but incrideble mechanics bro!!
Thank you so much!
you are welcome can you play my game and rate it
Games with deep storytelling are always fun. The gameplay played into this quite nicely. Nice game!
Thank you! Much appreciated, I think it was a bit of a gamble but overall I'm pretty happy with how it turned out.