Nice game! My high score is 6240.
MoonDev
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NOT what I was expecting when I clicked on the cover image but honestly a pretty nice concept. The artwork is cute and I was terrified when I found out there were monsters at night. The game feels a little slow for my liking, especially during the day when there isn't much happening, but overall a great game!
Love this game, the artstyle is very nice and the parries are very satisfying. Took a bit to figure out the timing but I started to get into the flow of the game after a few minutes. Also a nice use of the theme. Unfortunately I don't have enough time right now to beat the game (but I may come back to this tomorrow). Very nice work!
Nice game, pretty solid movement with sword mechanics is always fun. Having multiple weapons to use also added some flavor to each level. I will say that it sometimes felt inconsistent whether I would live or die when trying to kill an enemy with the sword, but that might just be me not understanding how to swing it properly. Overall nice game!
Love the art style you went with for this one. The level feels detailed enough to get immersed in the story. I also like the stat system, it feels pretty DND-esque. There was a bit too much dialogue for my liking, but that's more of an issue with my short attention span. I think I also would have liked to see an indicator of what my current objective is.
Great game, I would've loved to see this finished!
I like the simplicity, and the levels are designed well. The control scheme wasn't something I've really seen before, but once I got used to it, I didn't have a problem with it. It also has a nice balance of mechanics to play with. Feels a little slow in some levels but that didn't bother me too much, so overall great game :)
Thanks for the feedback! The wake up works for a transition but i can see how it gets annoying after a few runs lol. The wake up button was planned but i forgot about it ¯\_(ツ)_/¯ I appreciate the compliments, many things about this game were a first time for me so iI'm glad it turned out pretty good :)
LMAO Thanks for the feedback, I planned for a kill button but forgot to implement one in time. The ui sfx is a good point, I didn't quite do enough work with audio, wish I could've done more. As for the buggy jumping, there is actually coyote time but it's a bit undertuned, and I think the real issue is how the game checks if the player is grounded (just a raycast from the center of the player downwards), so standing at the edge of a platform, the game may not realize youre on the ground and can jump, which makes jumping buggy. It was just used as a placeholder but I never bothered to fix it later. Appreciate the kind words, thanks!
Loved playing this, genuinely one of my favorite games so far. Not only does this game give a unique mechanic that fits well with the theme, but it also executes it's vision well. I love how there are multiple solutions to each level, and it hits a nice difficulty sweet spot that makes it not too brain numbing while still making me think. If I had to give criticism, I guess I could say the laundry monsters don't add a lot to the game considering you could just throw them all in a corner and jump on them at the start, so they don't really add much depth, but that's me being pretty picky. Very well done, I enjoyed this one :)
This is a great experience given the time frame to make it. It definitely gave off the surreal vibe you were going for. The level design felt pretty good, only small complaint is that it took a bit for me to figure out where to go in level one, but that might've just been me being lost lol. Tricking, though it didn't do a ton, still managed to make me feel like a cool rat on a skateboard. Overall a fun experience, nice work :)



