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Five More Minutes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Judge's Pick | #3 | n/a | n/a |
| Theme | #10 | 4.368 | 4.368 |
| Gameplay | #11 | 4.079 | 4.079 |
| Overall | #14 | 3.916 | 3.916 |
| Polish | #27 | 3.737 | 3.737 |
| Audio | #42 | 3.553 | 3.553 |
| Art | #52 | 3.842 | 3.842 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre
Puzzle
Problem Solving
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Comments
Love the palette swap. The mood of this game is hypnotizing in a great way. I love the sprites for the sheep, and appreciate the very creative map ideas all throughout.
ya, wish i thought of this when all my friends where shouting 'dream sequence' during brainstorming. ya this idea is fantastic, i expect this to be a top rated pick. my biggest complaint is that the floor and the void out zones look the same, even with teh dotted line it was hard to tell what was killing me early when i was dying, i stacked boxes right up to teh puddle in level 1 becasue i kept clipping the void out zone. its hard to tell what the range of teh roombas are without trail and error (in level 4 they bounced in 1 square without any apparent walls) and i find i had to peck at my movement keys to get boxes adjusted one square away, maybe another pass on hit detection but that might just be me being salty.
Amazing work and beautiful artstyle. Puzzle design is great!
Phew, I did it finally. I didn’t realize you can pick up roombas until 2nd last level. I had to be very careful about hitboxes though. Sometimes I would be safe even though I think I fell, and sometimes I’ll die to laundry though I think I’m fine.
Nice puzzle game.
Good puzzle, it was nice to have more than one ways to solve a puzzle, none of the levels were that much challenging. The only difficult things were placing an object and landing on a platform. My character seemed to be on the platform, away from the edges by 10 pixels, but somehow it considered falling.
Thanks for checking it out! Yes I wanted to make sure the levels had a few ways to solved and not too hard. That has been the number one complaint about my games in the past. I haven't run into anytimes where you die while on the platforms. Do you remember if it was at the top or bottom of a platform?
Awesome game! I really loved the puzzles, the visuals, the sounds. Overall, everything is top-notch! Great job!
The idea is great and I think it could be expanded much more. I would love if the game was more on the puzzle and less on the platforming side, but it's a fair game design choce. Art and polish are amazing, the game looks and feel super cool, so good job!
This was really fun and such a great idea! It was very enjoyable figuring out how to set things up for the dreams and also that it didnt reset if you failed! Really nice art and music too! Really great job! (:
I like the concept! this was fun. I found the hitboxes/collision boxes to be quite frustrating at times though. It wasn't clear when I would die from falling off versus not. Fun regardless though! nice job
Thanks! I'm sorry the hitboxes were frustrating, they can be a little finnicky at times, especially the roomba. I originally had the collision shapes the same size as the sprites, but I found that to be too hard because the sprites are 16x16, and the player is 16x16 so you had to be really precise with the jumps. And I couldn't have the sprites be too big because then you have these enormous roombas driving around. And then I tried the real objects being 16x16, but then the platforms sprite larger, but then I ran into the level looking different than I wanted after placing the items down. Lots of trial an error when making that.
Yeah makes sense! It's hard to tune that stuff. Really fun though anyway! I was still compelled to finish. I think the concept of building your platforming level to get through is really cool. I think you could go in a lot of interesting directions with something like this!
Gorgeous and interesting and clever puzzles, level 3 blew my brains out though. If I was to offer any critical feedback it would be looking to see how you reward the user for completing the level, some form of positive feedback loop, but its a limited time game jam and what you have acheived is nothing short of amazing. All in all, huge respect to your abilities, really good!
Thanks for the kind words! Yes my original plan was to have a total sheep collected / total sheep in the game to give you some kind of feeling of meta progression through the game, but I just didn't have the time. Unfortunately I lost my whole weekend and wasn't able to work on it.
Beautifully made, and very clever puzzle design!
Thanks! I'm glad you enjoyed it
That was hell a good! solid puzzles and really great concept!
Wish there was more! Good jooj!
Thanks for the kind words! I had wanted to do more but I have a bad habit of making really long games in jams so I forced myself to make something short and sweet. I had a lot more features planned and the code even exists in the game for some of them. I had a fan that would turn into a wind tunnel in the dream. There was an idea for a lamp where you could change the foreground color and that might have some effect. At some point there was a plan for the lamp to be like an island of the dream thinning and objects placed there would stay as their real self. But a lot of that was overscope.
Awesome puzzles and amazing art! I love how smooth the controls are. It’s a very polished game!
Thanks! I spent awhile trying to make sure the controls felt fair and responsive and ended up making them a little slower and more floaty that original so that you had a bit more control of the character.
Love the puzzle design, graphics and sound really suit this kind of game.
Thanks! I'm glad you enjoyed it :)
Fun idea, I like how each wake/sleep state had its own mechanic. I wonder how you could incorporate the dream world affecting the awake world too. An inconsistency perhaps is that the checker board patterned floor also acted as a carpet but the dark ones are same color as normal floor. Fun art and music too, the jumping object reminded me of Mina the Hollower levels
Thanks for trying it out! Yes, I thought about doing somethings where the dream world changes the real world. One idea was to have keys being on the other side of walls, and since in the dream there are no walls, you could go get them. Or maybe there were connections or buttons you could only see in the dream. Ultimately I decided against this because I wanted real world to be fully puzzle and the dream to be fully platformer.
Super-fun little puzzle game, and a creative take on the day/night cycle! I really liked the level design, too. The game does a good job of teaching itself, and I like how the regular world communicated what was going to happen in the dream world so that you could do much of your planning without a lot of trial-and-error. Graphics and sound design were solid, too (I love the look of the little nightmare guys).
My only complaint is that, for the Roombas, it was hard to tell where to set them down to get their paths to end where I wanted them to, which was my main source of trial-and-error. I also had one bug where one of my Roombas stopped moving in the dream world on the last level, but luckily there was enough leeway in terms of the number of objects to work with that I ended up still having a path. The hitboxes also seemed a little unforgiving at first, but not bad once I got used to them.
Really fun game; I'm glad I came across it. Great work! :)
Thanks so much for trying it out and the kind words! Yes the hotboxes are a little weird, and the roombas might be confusing at first but they always either go down or right depending on if they are a horizontal or vertical one. It may have been better to have them go in both directions on their axis upon placing and have the placement point be the center.
PERFECT! I knew some game will rock the two-worlds gameplay considering the theme. and this did it perfectly. perfect music (though could have used some variety) perfect art and color and EXTREMELY respectable game design. interaction with objects could be a bit better but nah even though I am starting to say this for every game this jam but this is my actual favorite entry I think. hope it wins (: (also yeah changing the cover art was the right move)
WOW! High praise, thank you! Yes interaction with objects and their hitboxes/collision can be a little wonky. I tried several different ideas to get those be flawless but they still ended up a little weird. I think that is it's biggest downfall. I'm glad you enjoyed it still :)
very pleasing experience and complete too
Thanks! I'm glad you enjoyed it
Beautiful artstyle, i absolutely love how the color hanges when you go to sleep, a great representation of the dream world! And the idea itself - very creative, i had a lot of fun playing through the levels! The music also fits nicely
I might be a little too dumb for this tho, as soon as the laundry got introduced i couldn't get how to finish the level, which is unfortunate because it's great and i'd love to play more of the levels!
Very sweet, very polished game! :]
Thanks for the kind words and trying it out! If you ever want to go back and try to finish it, the laundry/nightmare just needs to be jumped on to kill it. Kill them all (represented in the bottom right) and collect all the sheep to pass those levels. Theres only 5 levels so if you got to the laundry, you were on level 4.
Amazing work! Love the color change and how it still abides by the rules, but made it very clear which world was which. I wonder why the art reminded me of undertale (which is great!)
I think the best part is the gameplay and the idea itself. It's super creative, and it was fun building your own solutions to the thing... I really liked the polishes too. There was quite a bit of margin of error, which is always appreciated.
The music was great too, good choice on the song. It sounded so wistful, I mean that's what a lot of sleep is like... I wish there were a few more tracks though. Roomba OP.
We love the roomba. Thanks so much for the kind words! I'm so glad that you enjoyed it. Yes, I tried to make the platforming part of it pretty generous and forgiving, as top down platforming can be pretty awkward to play. This did lead to a few frustrations in my own playthrough atleast, where the moving platforms might push you if you are too close to them because of their generous hitbox. Hopefully that did not happen to you and no roombas killed you