Wonderful artwork! The barks were also perfect, it's a very cute game with a fun gameloop. Really liked the eye timer but I was a bit confused as to how time passed because it seemed to jump at random.
Tricketcat
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Fantastic art and a fun concept. I did find the enemy logic a little unfair with the way they track you through shelves and are faster than you, but I did love the way the enemies/customers have a finger raised as if they're going to ask you an annoying question. Great depiction of customer service.
Great art and music, the meteor mechanic was great but I did struggle with the control on this game a bit. Moving around while jumping lagged a little which made it hard to time things. The level design and platforms felt very well spaced and intuitive, if the controls were adjusted a little this would make for a very addicting play.
Premise was very fun, I was following along with the art process on discord and was not disappointed by the look and feel of this game. The bit of visual snow is *chefs kiss* and the dancing ghosts are a fantastic touch. I did run into a bug where I could walk off the map by the house, and I found myself initially a bit confused when I found the earplugs and nothing happened (I did figure it out but I initially thought it was a bug before I remembered the house). Overall fun game with an excellent atmosphere.
Really well made game and beautiful evocative art, the simple choice really worked for the kind of story you were telling. The one thing I'll mention for in the future when doing 1bit is that you have some half transparent artifacting throughout, I'm guessing that happened through resizing images (the house picture on the wall is particularly smooth) and from using a rounded brush (if your brush is round then it will leave little half transparent pixels in the corners and in the thickest parts of lines). Either way is is a beautiful and well made game, I hope you do more game jams because this is a great start!
I think a lot could be done with the concept of dreams as mini games, it's a great way of interpreting the theme. I ran into a bit of a glitch when trying to go through the door to the bedroom where it flickered and kept putting me back in the hallway, I did manage to find a spot in the wall next to it that let me enter the bedroom.
Excellent take on the theme. I loved the writing in this one, it really captured how the monotony of everyday life can wear down your spirit. I got ending 2, I also wish I had a bit of a better idea of what effects the ending you end up getting but overall a solid game. I do enjoy a good horror point-and-click visual novel, this hits me right in my nostalgia.
Nice interpretation of the theme, it’s really clever to use sleep as a resource in this kind of game. I didn’t really end up using guard all that much, I’m not entirely sure what it does they different abilities were a little hard to figure out. I had fun with this though, I especially like the art.
Very polished and clean entry. The Ui is great, everything feels very responsive. The art and the music perfectly suit the atmosphere you're building, this game really is difficult in the way a lot of distractions when driving is difficult. I did find myself wishing there was a little bit more of a ramp up when it comes to difficulty just to get used to the controls, but that could be a skill issue on my part. Stellar entry, this is a well designed game.
Gameplay felt really good, I was not expecting the floating head at all which made it super fun. The art is fantastic although the colour palette is a bit hard on the eyes for the orange and blue level, maybe if the blue was slightly deeper. I'm not sure about the connection to the theme but this is a very fun and polished game, well done! (I especially love all encouraging notes sprinkled through the levels)




