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Art is simple but effective, especially the animation on the farmer face. Reading the other comments I see that it's not possible to beat, you might want to make a note of that on the game page because the framing does make it feel like the goal is to wake the farmer. 

Thanks, yes definitely learned lessons on leading players astray with this one. The original concept was about the inevitability about being replaced by tech in that the farmer replaces you with an alarm clock, but the game didn't really click with that and then we went a bit harsh with inevitable death. I feel like this experience is what game jams are all about :) thank you very much for playing and your feedback!