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Souls Un-Bound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #95 | 3.233 | 4.667 |
| Art | #120 | 2.540 | 3.667 |
| Overall | #130 | 2.263 | 3.267 |
| Gameplay | #135 | 2.194 | 3.167 |
| Polish | #136 | 1.848 | 2.667 |
| Audio | #143 | 1.501 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
pretty cool, meme-y and cute shell around a neat concept. Second the framing issue of first screen, this was not long to find but a bit like -_-
i got stuck on the first screen for a few minutes, because i couldn't see what was on the right :(
It 's a good game, but something should be made with camera pls
Fun puzzle game! I enjoyed all of the secrets, and I thought the concept was cool. Astral projection puzzles. There were a few bugs. I managed to teleport through a wall with the box lol, and once I got to the second ending I softlocked myself by accident because of that. Overall very fun
This was a fun game, I did manage to get the ghost stuck in a few of walls, sure some of the movement might've been a little floaty and I did stumble upon some soft locks but overall pretty good game. Polish would turn this gem even brighter!

This is really cute! I love the art, and the concept of the mechanic is really clever.
However, part of the screen gets cut off unless you're in fullscreen, which hides important platforms. It also would've been more intuitive to make holding things as a ghost an on/off toggle instead of having to hold down space, it took me a while to figure that out, even with the instructions on the screen. Controls are sort of fiddly too, it feels like the player character is floating/sliding. And I didn't really understand why I could fall asleep in certain points on the map, but not in others.
Overall though, I would love to see this built on. I think you came up with something really charming here!
I like the gameplay mechanic of your ghost being able to move objects while tethered to you, it's a fun mechanic. I wasn't sure how to progress after putting the block on the floor button, after passing through the door I couldn't jump high enough to platform further.