gg ! it is really shaping up, gameplay is pretty fun, i will need more time for a better review but the clock is ticking for me to review it rn
pyramid.ink
Creator of
Recent community posts
hey there! Thanks for the kind words! We hope to make the game « real » now, by working on interaction and expand the playable screens numbers / add the « lore » : B3TA voice acted parts and such. What would be ideal is to realize the full fledged micro puzzlevania that was originally planned but it would be a lot of work
thanks a lot! Yeah the switches are very unsatisfying i agree, same with the guard (there is especially one thing happening with them that should definitely be changed).
the game was originally supposed to have open map and all for you to visit the party (that was supposed to happen in some kind of fancy house) and solve a lot of puzzles. Idk if that final build will happen but i could be cool, as the layout for it is mostly done, and the work is mostly making it happen and feeling good.
The concept is very cool but i feel their is something to do about making it clearer. At this point i feel i am just trying random pose hoping they work and i am not even sure to understand when or how enemies take damage (they seem bruised sometimes, but i seem to have them go away eventually anyways?) like i really like the pitch, the rythm game approach and the angle chosen to tackle the theme but i feel the game would benefit from communicating more efficiently.
Cool mini platforming game, very simple yet charming. Controls are ok and fluid if basic, art is efficient and pretty cute, and there are a lot of small yet cool details such as the timer for best time and the cat protrait reacting to your actions. I found the sound design a bit distracting, and i feel the level design could be improved with less "guess" jumps and more lenient coyote frames
