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pyramid.ink

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A member registered Mar 08, 2026 · View creator page →

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gg ! it is really shaping up, gameplay is pretty fun, i will need more time for a better review but the clock is ticking for me to review it rn

hey there! Thanks for the kind words! We hope to make the game « real » now, by working on interaction and expand the playable screens numbers / add the « lore » : B3TA voice acted parts and such. What would be ideal is to realize the full fledged micro puzzlevania that was originally planned but it would be a lot of work

thanks a lot for the feedback. The game is indeed too short… we’ll work on this

very nice bite sized game with pretty cool armosphere and art. Sleep heals, indeed

Incredible! I saw the preview but the game is so focused in its mechanics yet so satisfying, it feels good to move and the bouncing around is pretty fun, the combo system is simple yet motivating, the story is both creepy and cute, the art is very retro yet so personal. Great!

Hey! thanks for the feedback, it is really cool to have all these feedbacks, and lists of needed bugs and corrections too!

Many thanks! we'll definitely be hyped to do it by all these positive vibes

ya hope we’ll find the determination to realize the whole project

thanks a lot! Yeah the switches are very unsatisfying i agree, same with the guard (there is especially one thing happening with them that should definitely be changed).


the game was originally supposed to have open map and all for you to visit the party (that was supposed to happen in some kind of fancy house) and solve a lot of puzzles. Idk if that final build will happen but i could be cool, as the layout for it is mostly done, and the work is mostly making it happen and feeling good.

yes this is all i have ^^’

thanks a lot! Agree that current build is way too dry on what the player is expected to do

nono it is ok. I think it is a problem with my computer. I’ll try using a mouse so i can do the inputs 

many thanks! More levels would have been very cool indeed (and were possible at first, we just started building late and a bit in a panic). We will definitely try expanding on them, the game showcased here is very much a mini version of a plan that is larger (the question is more will we do it)

thanks a lot!

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The tentation was great but i refrained. The game seemed intriguing and cool so i was a bit bummed

really cool ambiance and good writing

pretty cool narrative game with timed gameplay, like some kind of horror fruit ninja. Prose is a bit much sometimes but the story is quite nice. Visual, sound and storytelling bring all this together in quite the unique atmospheric entry, good job!

very meme and very fun. I am just unclear about some controls: sometimes the swat won't turn, or the space bar at the end won't do anything. Anyways, very hectic, very cool

charming, addictive, challenging enough, very good!

i am sad as i can't throw pillows with my laptop T-T

i think feedback on player actions would help the game because i am still a bit lost ^^'

played with trackpad so it was quite hard but so so fun. Loved the gibberish sfx, the silly yet so true dialogues and the addictive shooty loop

hopefully hopefully

very simple yet very cool and cozy with every element being designed with care

pretty cool, meme-y and cute shell around a neat concept. Second the  framing issue of first screen, this was not long to find but a bit like -_-

solid, simple, efficient. Me liek

Cute concept and art. I would work on character movement and screen legibility (so many stars) in order to strenghten this promising idea

The concept is very cool but i feel their is something to do about making it clearer. At this point i feel i am just trying random pose hoping they work and i am not even sure to understand when or how enemies take damage (they seem bruised sometimes, but i seem to have them go away eventually anyways?) like i really like the pitch, the rythm game approach and the angle chosen to tackle the theme but i feel the game would benefit from communicating more efficiently.

thank you for the very enthusiastic comment it really means a lot!

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Cool mini platforming game, very simple yet charming. Controls are ok and fluid if basic, art is efficient and pretty cute, and there are a lot of small yet cool details such as the timer for best time and the cat protrait reacting to your actions. I found the sound design a bit distracting, and i feel the level design could be improved with less "guess" jumps and more lenient coyote frames

Very strong entry imo. Visuals, sound, simple gameplay loop transcribing quite perfectly how complex and quickly overwhelming things are. I really liked it

Very cool game with quite addictive gameplay! The art & sound are a bit "just there" but serve the gameplay very well. I was a bit afraid on launch when i landed on the tuto screen that was a bit intimidating but in the end it was ok. 

so much! I was torn having only time to make 1 happen. It’s like: get into it, mechanic explain, try, end. So short when so much went into it ^^

thanks a lot!

ah thanks for the feedback, the build was such a rush i am unsure i looked at control screen display -_- definitely a thing to consider in reworks

yes, onboarding can indeed be even better! It is hard to find the right spot between too free and too handholdy, a point of attention for future reworks!

heyo! Thanks a lot. We sadly missed time for small context but you did it anyways

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pretty good retro game with a cool addictive loop. Probably the most aggro sheeps you'll ever count

pretty fun despite barebone gameplay & production value

cool game and cool main mechanic with the darkness spreading!