Actually quite fun! The different gameplay styles really make it enjoyable throughout!
RobinHeij89
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this is my game “8 hours” https://robinheij89.itch.io/8-hours hope you like it as much i liked making it
I'll skip the art praise since everyone's covered it (deservedly).
The thing I kept bumping into: I'm on a skateboard, but I control like a platformer. If you ever take this further: make tricks feed speed instead of score.
Also, second-ever Godot project is wild (read it in a comment). The polish level here is peak.
Thanks for the feedback! I understand your feedback, but I choose to do it like this. My rationale was: at night, if I pee around 2AM, give my child a pacifier at 4AM and smack a moquito at 6AM, I have a great sleep. But if those things occur 04:00, 04:04 and 04:12. it's actually a hit or miss when trying to sleep again.
It adds a bit of chaos, which I like for this game.
Thanks for the feedback, yeah I was considering a background music, but since I used sounds from other people (see credits) I didn't. The music wouldve set the mood for the entire game (more then the sounds I figured), and thats why I wanted to either make the music myself, or not use it at all. If I had an extra day, I would've.
Thank you! I actually am really proud. I tend to never finish a game, so attending a game jam is really rewarding. Your feedback is really nice, and thank you for explicitly mentioning those aspects of the game, the SFX wasn't made by me, but I did want everything to have a unique sound. Every sense is important while gaming. I was actually planning on supporting haptic feedback ona controller, but it's a game jam, gotta prioritize ;p.
Our games are so similar! I got the same idea, but then for 8 hours of sleep instead of snoozing haha
I liked evetything, I would even say some are visually better done than in my game (we both have the lights on and the clock as 'annoyances'). I did find it a bit frustrating that your wake up progress bar already showed a change before the light was on visually for instance.. Other than that, what a great idea to interpret the theme like this. ;)
I gotta admit that I am on board with keymaster001. I did get past the diagonal moving element, but it was hard for me to understand how. After multiple effort I got past it and there nothing interesting there.
I think there is potential in this game, but an improvement would be to balance it a bit, and have tiny bits of rewards. That could be items, that could be pretty art.
But, we also gotta take in account this is a gamejam and you build this in a short period, so my rating reflects that
Now I get it!, thank you. Played again and liked it! Actually great you give these subjects attention. As a neurodivergent dad of two little girls, these topics hit home. Serious games are great to let others feel the struggles some people feel. For a game built in 10 days, you've actually let me feel the topics you portray
