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A jam submission

hypnopompView game page

Draw platforms in a dream. Upon waking, retrace your steps before those platforms crumble.
Submitted by wrywerytwreywery — 10 minutes, 5 seconds before the deadline
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hypnopomp's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.2684.268
Gameplay#24.2684.268
Polish#54.2934.293
Overall#84.0294.029
Judge's Pick#12n/an/a
Art#583.6343.634
Theme#613.6833.683

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Genre

Action

Fast paced Gameplay

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Jam Judge(+1)

Awesome effect with the tiles triggering notes! Went along with the music super nicely. Great concept, and executed so cleanly!

Submitted(+1)

Nice game! I love the concept and it makes for some really cool puzzles! I also really like the background music; it fits really well. And of course, I have to appreciate a good lamp reference lol. It's also crazy that it works on an actual Gameboy!! To be clear, I didn't test it, but I'm going to take your word for it. The last level was too long in my opinion, especially since you could only see a tiny portion of the level at once, which made strategizing pretty tough. The length also means that messing up during the day phase is really punishing and it was difficult to remember where everything was. The size definitely made it stand out as the final level and it was still fun, but I feel like the effect could have been achieved just as well if the level was half the size with half as many lamps. An in-game tutorial would have also been nice, but I understand that with the time constraints its less of a priority compared to everything else. On the bright side, your description on the game page was really clear and the controls cheat sheet was super helpful! Overall, great game with a great mechanic!

Submitted(+1)

I would totally play this on my Game Boy. This is so cool!

Submitted(+1)

"What are you doing up here?" I thought I beat you at your own game, but you already knew someone was gonna do this. I love this entry and In assembly!? absolutely unhiged haha

Submitted(+1)

Hi! :)

The gameplay feels incredibly polished and the player movement is excellent The dash and wall-jump mechanics are super smooth, and the dynamic between the slower night sections and the frantic, speedrun-heavy day sections is just a genius loop. :D

The way every block you step on plays a musical note to match the track just tickles the brain in all the best ways. 

 The fact that you managed to build this for an actual Game Boy is so freaking cool and impressive! The art is super charming, and the little details like the glowing lamps and the particle effects following the player's velocity really show how much love went into this.

Overall, a truly amazing and stellar entry. Thank you for making it! :)

Wish you all the best and good luck!

Submitted (2 edits) (+1)

Great game! I find the controls uncomfortable, I think there should also be a "modern" version. I personally don't like needing to look up to jump higher, more of a hold-the-key-down guy. I wonder if, for the lamps, they could light up the player like they light up the background instead of the current binary.  Some explanation(tutorial) of the game would be pretty sweet, as I found myself disoriented even after reading the reviews and expecting it, perhaps a cheat sheet of the controls somewhere, as well as some kick ass lore to complement the game.
Extra points for making it for Game Boys, 8.5/10; easy 9/10 with more comfortable controls.

Developer (6 edits)

Thanks for trying it out, and for the comment!  Just to be clear, though, looking up does not make you jump any higher; jump height is purely determined by how long you hold the jump button down.  And the lamps do light up the player a little bit when you're right next to them.  And I tried to include a description of the mechanics and a little cheat sheet of controls on the itch page description, but maybe it could be more detailed.  

I totally agree about the lack of a tutorial; that's one place I really wish I could have done a better job.  I personally found it much easier with a gamepad (or on the actual Game Boy) than with the keyboard, but maybe that's just me.  Thanks again for trying it out!

Submitted (1 edit)

Well, I'm too much of a youngin to have a gamepad or Game Boy. That is very interesting. I was sure that looking up made me jump higher and not holding down, but now that I have gone and measured it, that is correct my bad. I wanted to double-check before posting the review, but I thought, whatever. I do know about the lamps lighting up the player; when I said "current binary", I meant more so maybe having the player be lit up like the background is by the lamp. I prefer things like the controls to actually be inside the game. I find that putting it in the description makes it far and stuff.

Submitted(+1)

Love the feel and sound of this one! Currently getting hung up on level 4, but there's an addictive quality that means I will definitely come back to this one to keep trying. 

Developer

Thanks for taking a look, and for the comment!

If you want a hint, what I would suggest for level 4 is to go a little less than full speed during the dream part, and make sure to tag the vertical walls on both sides of that middle part so that you can wall-jump back and forth to make it back to the top level during the day (if those walls aren't available during the day, there won't be a reliable way to make it back up to the top level).

Submitted(+1)

This is so cool!!! Very impressive both technically (o7 for assembly in a jam game) and just overall, the gameplay feels super polished, the audio is great and brings a lot to the game, and the simple mechanics come together to create some really interesting puzzle elements combined with the platforming. Took a bit of trial and error to figure out the day/night changes at first, and some of the later levels took an almost embarrassing amount of tries, but I found it really enjoyable lol :). Cool to see a game that knows exactly what it wants to be and does it well. Super awesome that it can be played on a Game Boy too. Great work!!

Submitted(+1)

I think it’s incredible that you managed to achieve such great platforming juice in a Game Boy game. Congratulations, seriously. I absolutely loved it.

Submitted(+1)

Wow, this is amazing! I love that it's really capturing the Game Boy feel and it has such nice art :D 

Submitted(+1)

GODDAMNIT, truly madly deeply wonderful, the gameplay feels very polish, excellent player movement and it makes me feel relaxed, also the music is awesome btw I like how every block you pass on makes a note UwU. (idk why but your little dot reminds me of my little Cubius I guess they're cousins lol)

Submitted(+1)

Wow, I know that audio isn't usually the focus on game jam games, but this one is soooo good. I rarely give things 5 stars in a category because I think they have to be truly flawless in that category for that, and this absolutely does that. I LOVE the way that a note from the track plays each time I activate a tile and can hear the song play out as I run because of this. It tickled my brain in all the best ways. I also love the idea behind the game, very on theme. The gameplay and controls were very responsive (although my left arrow key kinda sucks so I will definitely come back to play this on my laptop later). Art was very cute and fit the gameboy and b1t jam style. Overall, EXCELLENT entry for the jam, one of my favorites so far. Well done, you should be very proud :)

Viewing comments 32 to 21 of 32 · Next page · Last page