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drawtoit

72
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A member registered Dec 08, 2023 · View creator page →

Creator of

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It’s so nice to see a party game in this jam! Very much in the style of WarioWare. There’s so much creativity in the wordplay, and the graphics and pixel art are absolutely amazing. I just wish I could have played more minigames!! :)

Great game! The fact that it was made in GB Studio makes it even more impressive. Great job! :)

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It keeps the essence of the Game Boy while adding a new mechanic. The level design and aesthetics are really cool. At some point, I encountered a few collision bugs, but they didn’t affect the flow of the levels; they were just occasional issues. Good game! :)

Easy to understand and simple, yet addictive. I get nervous when there are already 4 or 5 forbidden items and I forget which ones I’m supposed to deliver xdd. I had a lot of fun playing it!

Very original and funny theme. I wish the golden nose actually existed in real life. The same thing happened to me as another player: I tried to open the door thanks to the enemy and ended up getting stuck lol. Fun game! :)

I really loved the atmosphere. I genuinely felt like I was using a Log Pose just like they do in One Piece. The crystal mechanic is incredible, especially considering how little time you had to make it, and it also feels really fresh. Amazing job!

The durability system is really cool. It reminded me of a mechanic from Octopath Traveler. Very cool concept!

I loved the atmosphere of the game, and the music is excellent. Larry is unforgettable.

Nice take on Snake! I like how greed plays an important role in the risk-reward decisions. I crashed right at the end XD. Very entertaining!

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The music is really cool!! I really like the main theme (the art in general is beautiful). I got all the bells :)

Great storytelling! I didn’t expect this game to have such a strong narrative right from the start. I really like the character designs. And the mechanic for cleaning the items you fish out of the water is SUPER RELAXING. The fishing mechanic took me a little while to understand at first, but once I got the hang of it, it was a fun challenge. Great job! :)

Good game! I really like the interface and the way the ship’s helm looks. Cool! :)

As someone who’s pretty bad at nonograms, the second puzzle gave me a bit of trouble xddd. I really liked the ending and the figures that were revealed. The theme and atmosphere were very original, and the visuals are really cool :)

Really good game, the progression feels great. It’s polished and fun to play too. Congratulations!

I wasn’t expecting the evolution mechanic, it really impressed me, and I liked it a lot. Great game!! :)

I loved the sprites and the art! The immersion in this game is incredible, and the aesthetic is really well done. The music is amazing too. One of the best games I’ve played in this jam. Congratulations!

The aesthetic is really beautiful, and the black-and-white style gives it a nostalgic vibe. As for the gameplay, I got a little confused at first, but the environment is really nice, and the sprites are great too. Good game! :)

Many thanks <3 !!

This game is really well made! I’m not very skilled, and it took me 3 minutes to reach the end. It reminded me of games like Jump King. The aesthetic is really beautiful. Great game!

Good incremental game! It’s quite relaxing, and the same goes for the music. The text is a bit too small for me, the first time I saw it, I had to zoom in. Cool :)

I wish there was audio! The game’s aesthetic is really well done. A boss battle would fit perfectly. It gives me strong metroidvania vibes. Great game! :)

The music was fire! The main theme reminds me of drum & bass tracks. By the way, the super long sprite for the Kraken’s tentacle is really well done, it must have been pretty challenging to draw and animate. I wish the game were fully finished!

The sprites are so cute :) I especially loved the frog one. An endless mode would be perfect for this game!!! Really cool game!

I love these kinds of dopamine-fueled games, and this one feels really good to play. The more you progress, the more hooked you get. The game feel is really good :)

I absolutely loved this game. It’s really original, especially the characters and their designs, as well as the dialogue, haha. The music is fantastic too. I wish I could have made a choice at the end, it would have been exciting to experience both situations. Congratulations on the game!!

This mechanic is really original! I really liked it, it has such strong arcade vibes. The music is great, very chill. Maybe the levels are a little long, an endless mode would be awesome. Really great game!! :)

It reminded me a lot of Monster Hunter, it’s like a Game Boy version of it. The game feel is amazing, and I also really liked the typewriter sound effect :) During the Spinosaur section, I went to the upper part of the map and couldn’t get back (I’m not sure if it’s a bug or if I was supposed to do something else). Really great game, congratulations!

Very original concept! The dungeon feels great, and the music is good. The aesthetics are really well done. I got lost on the map many times XD. I thought I would die when I reached 0 gold, but I was able to keep going. Cool :)

Very good game! The progression feels really well done considering it was worked on in such a short amount of time. I think the chicken dancing on top of the dinosaur skull at the end is really cute. Maybe I’d add an introductory cutscene or a title screen, but other than that, great job!

Thank you very much!

Many thanks!! :) <3

Thank you so much!

Thanks for the feedback!!

Thank you! I’m glad you liked it :)!!

Thank you so much! The light mechanic was pretty challenging to implement XD.

Thanks for the feedback! :)

Thank you so much for the comment and for playing my game! The light mechanic gave me a lot of room to explore different ideas :)

Thank you! It was designed that way: a challenging platformer focused on immersion and atmosphere. I’m glad you enjoyed it! :)

Thank you so much for the feedback! :)

Hollow Knight was my main reference! Specifically, Greenpath. Thanks for the feedback about the hitbox!