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How does your game meet GBJam's theme
Dig up old graves that contain treasure
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Comments
Wow... digging up bodies... It's so funny and gross. Very well executed.
Ok, I was really into this in every way conceivable playing the desktop version. The idea is awesome, the execution even better. Love the resource management and the intricate gameplay with multiple factors to account for that don't really go over the gameboy's theoretical limits, that jumpscare, the beautiful sprites and music.
However, I ran into what seemed like a memory leak in the second to last mission (I did the groundskeeper first). I seem to have positioned myself between Garrett's body, the wagon, and the grave in such a way that the game entered a loop? This was extremely unfortunate, seeing that this game is beyond awesome and the team did such a fantastic job of it.
Nice game! I was overjoyed to rescue Doyle's rat. I liked that the final level involved a tiny bit of puzzling to get the corpse out of there. I liked the idea of trying to track down a specific grave, but quickly learned I was incentivized to dig up every single grave, which made that less interesting. If only a tiny number of graves had loot, and there were some clues about which graves held rewards, I think that could have been more engaging. It was fun regardless, though. The graphics were really impressive and sound all tied together nicely.
This is one of my favorites so far!
Style and fonts are crazy good. Super quality and details, interesting idea. Great job!
Really cool concept, the art is very polished. The music is too good, one of the best soundtracks I heard at the moment, although the complexity in the melody personally distracts me sometimes but I really enyoyed it. The mechanics are great too!
The only thing is that I had a lot of unlucky problems while playing this game (in both browser and download version) like game freezes or audio artefacts, I had to give it a few more runs to finally complete it.
Great job to everyone involved! This game really stands out
I loved the historical setting and the situations you go through (opening tombs, dragging the body, fleeing the guards). Beautiful piel art and music !
Really fun game! The whole digging up graves for treasure thing is such a goofy idea lol, but it works really well. The art and music are great too and it really feels like a Gameboy game. Nice job :D
(pls play play my game)
While I unfortunately didn't finish this one (The game crashed on the Friday, happened when the chase music stopped after hopping into a bush with two guards on my tail if that helps with debugging), I had a great time with it despite being neither a fan of the macabre nor of stealth gameplay. The music is what initially drew me to this game, but the graphics and overall presentation are absolutely top-notch as well!
Random thoughts in no particular order:
Pretty gruesome, but well made game! The sprite work is really well done, and the gameplay doesn't disappoint at all. Great entry here!
Another LÖVE game, nice. Such a polished game. Fantastic gameplay. The ending was shocker!
crazy production values. I was cmopletely confused until I read how big the team was :D great work
Oh wow! This is definitely my favorite entry I've played! Really awesome all across the board!
So well made I could have spent the whole 11 days left just playing this! I loved the idea and execution of the game and really think you have something good here! Your aesthetic has definitely set you apart from the rest of the competition!
One of the best games I've seen so far. Art, music, dialogue, gameplay loop, all fantastic. Great job!
Very nicely done, catchy music super cool mood, clearly this is a level above most games. I liked that it had a narrative part in addition to the gameplay. Congrats !
Really unique concept and very well executed! The art is amazing as is the music. Loved sitting on a bench reading a newspaper pretending I'm not digging up corpses while the groundkeepers go haywire, really cool stuff!
The game idea is really out there, but it is implemented well, goes for the quirk points and the feel of the nostalgia well. Mechanics are built on top of each other and the map cool to explore and learn. I also join the know problem of the we build, would be so much better but is not a deal breaker!
Graphically the game is lovely, the macabre feel is captured flawlessly, good job!
Sfx and music is lovely, I did not know that I needed a chiptune bop for digging graves, but alas I was rewarded with it!
Lovely idea, awesome implementation other than the obvious, hats off!
That was great! It did feel laggy for me as well, as others have mentioned, but I still enjoyed playing this a great deal.
It really feels like a complete game, very well done :)
Well that was amazing. Nice fresh concept, superb execution on pretty much every aspect. Great job !