Nice, I like the double meaning of gauntlet being both a glove and as trial !
It makes you want to solve more of them.
It's a great idea ! What you managed to make works really well, especially if you have no experience it's very promising, I hope you liked it and want to continue.
For information, you can bind controls to physical keys so that WASD becomes ZQSD in AZERTY keyboards (it's ok here because arrows work)
I think you coult try to make the cannons appear a second before they shoot, this way you have ample time to dodge you just have to move quickly to a safe spot (even if it means adding more cannons for difficulty). Because right now I'd say the best strategy is to stay at the end of a line and hope a cannon doesn't shoot when you go for a coin.
But still the speeds are well balanced and I grinded quite a bit to try to get a score I'm happy with (120 seconds ~20-30 coins?)
The attack animation looks gorgeous !
For info, the music is very low compared to most games I tested.
I reached the door but didn't find a way past so I guess that was the end of the current state, I think it's a very good start, some hits didn't register and some enemies can see you through walls but the mood is there and the difficulty balancing (your weapong reach and your speed vs the mouse's for example) is well done !
I love the "bass" pun, the start screen is already a banger. Also I really like the font you chose, can I ask which one it is ?
Small detail, but you can bind controls to physical keys so that WASD becomes ZQSD for AZERTY keyboards (It's ok I played with the arrow keys).
I didn't get you had to mash A several times once you reeled the fish. But the minigame art is banger too ! However the idea to keep the level from the first mashing into the second one is great !
At the end I think I couldn't get the last dialog (it was skipped) because I was mashing A.
Excellent game ! You should really add a thumbnail because you game is worth the detour but with no thumbnail you will get less reviews than you deserve