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curendera

36
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5
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A member registered Jun 06, 2020 · View creator page →

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Well, I think being able to recharge the stamina while moving would be nice and some sort of marker on where to head next. I found myself getting lost.

I love your take on the theme and it definitely wasn't something I expected to see based off the "Old Gold" theme. Very creative and I liked the concept!

Makes sense! Once I can adjust the file I will add a text saying something to help prompt the player!

Sweet! I had a hard time with the obstables and pathing so I think it was an error on my end for sure! Thanks for playing!

The gameplay was a lot of fun and the ending was a great way to finish the whole thing. The only thing I think the radar broke as I played but I don't know if it really affected my overall fun! Well done!

As others have said, the game is missing some files for launch. I am commenting so I can check it out once you are able to add those files! I am sure you worked hard on this so let me know if you plan to update after the Jam is over!

As others have said, the game is missing some files for launch. I am commenting so I can check it out once you are able to add those files! I am sure you worked hard on this so let me know if you plan to update after the Jam is over!

Controls were unclear and after an NPC touched me while jumping the game broke. Very bold palette choice which I think made the game have a cool surreal look to it.

I thought the game was fun as hell and the boss fight with cream was pretty challenging! Well done with this submission!

Thanks! I will come back to this any update my review! ^.^

Wow, as someone who also made their game in GBStudio I am impressed! I wanted to add combat but couldn't figure it out fully. Well done!

Thanks for playing and the compliment on the writing! What exactly did you think was confusing about the levels? Just so I can improve on future projects! 

Thanks for playing! I think once I can edit the game post-jam I will definitely need to tweak the music! After killing the Spider did it break or it was unclear where to go?

I think you took a cool approach to the game jam's theme and the idea of having to use the gold you collect to do things is fresh and fun! Honestly I wish it was longer! Your sprites are amazing too!

Ahh that makes more sense! I felt like the chest was a necessary part of the level! Still, well made game and keep up the great work!

Fairly minor things honestly but some of the UI like the clock with "Past"/"Present" and the health blocks parts of the levels and I fell a few times because of it! That was pretty much all I can say though! Thanks for making this!

Thank you for the comment! I had a hard time with the music for sure.

I hope to get better at music for future projects! It was what I struggled with the most! Any advice for making less bothersome beats? lol

The music was my biggest hurdle for sure! Next jam I hope to improve it!

A great idea and execution! Had fun playing this one and overall I thought the game was really well designed! Let me know if you want any constructive criticism too!

I don't have a lot to say but I do think some of the level design makes certain movements impossible and if this was ever fleshed out more I would say adding just a bit more purpose to each level/zone could help with the overall pace and feel of the game! Well done making something in a short amount of time!

This has been my favorite game I have played so far! The game was so fun and I really loved the palette you had and tone it set. Nicely done! Let me know if you want any constructive criticism too!

A classic game revisited with new bells and whistles! I think you have a good idea here and enjoyed playing! Let me know if you want any constructive criticism too!

Holy shit you went hard on that game over screen music! It made dying worth it to just vibe out! Let me know if you want any constructive criticism too!

Well made little game! I thought the diver sprite was great and everything was easy to identify as far as enemies, oxygen, gold, etc. Let me know if you want any constructive criticism too!

That opening cutscene actually got me really invested in the story! I think your music was beautiful too! Let me know if you want any constructive criticism too!

Your color palette was a great choice and I think you are very skilled with sprite work! The game had a good idea but I feel certain elements need to be a bit more fleshed out. Combat felt very repetitive but the visuals and music made up for it. Great work with the submission for the Game Jam!

I'm not the most tech save but I couldn't get the screen any bigger so it was hard to see exactly what was going on. Thought the 'Siren' type enemy was creative and overall the game was fun. Didn't play too long since I had some technical issues with the screen size! Well done with the GameJam!

I like the style and music, the controls of the game are bit choppy. The main character moves too fast and slides around and the enemies move very slow. Still, I think your submission to the gamejam was cool to see the effort!

I can tell a lot of love was put into this! I think it is really well made and I don't have much negative to say other than wishing the "start" button prompted me to go to overworld since I hit it in the middle of a fight and had to restart. Really well done though! Loved the varying combat encounters!

Super cool what you pulled of visually! The controls were a bit hard to get used to at first but the more I played the more fluid it felt. Nice work on this one!

Definitely gave me old school GameBoy vibes with the bosses and main character/abilities unlocked. The gold you got seemed under utilized but it was a nice way to help guide me where I need to go when playing! Nice work! 

Finished the game and I thought overall it was a good incremental game at it's bare bones. While I found the sprite work charming I thought it was missing something to make progression dish out that dopamine hit I usually get from incremental games. Finally, at the end, once you beat the last boss if you continue the game you get the same cutscene each time though. The completionist in me wanted to get all the upgrades before I reviewed lol. Had fun playing, thanks for making this!

I loved the style of your game. It had such a cool blend of simple and detailed and I mean that in a good way. The main character sprite was very basic but the house and water looked beautiful! I also thought your music was great and would listen to it on repeat but the text box sound was so loud and oppressive it didn't exactly exude the relaxing feeling I was getting from the rest of the game.

Cool concept and I loved the layout of the traps and enemies. I thought it felt like I was in an ancient temple with booby traps and cursed things as I plundered for ancient treasures! Only thing I would note is I wasn't really sure what the objective was other than trying to get all the gold coins?

The music was the hardest part for me for sure. Thanks for the feedback!