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A jam submission

Lucid DeathView game page

Submitted by MasterDev, MoonDev — 2 hours, 10 minutes before the deadline
Rated by 7 people so far
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Lucid Death's itch.io page

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Does your game require playing multiple routes to get the full experience?
No

Approximately how long is your game (in minutes)?
10min

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Comments

Submitted(+1)

Reminds me a lot of old newground games of years past with its presentation. I'm not too keen that the only audio was the guy's rather loud footsteps and knife sfx was rather shrill. Weirdly enough the ghost we see gets no audio cue, especially for when it shows up and we have to hide from it. The controls also felt rather unintuitive, as I had to splay my hand rather uncomfortably in order to use the walk keys and keep a finger on the interact key.  Might be better to make E the interact key instead of F if y'all work on this again in the future. 

Submitted(+1)

The pixel art style is cute, I think especially the characters and their animations are well-done and are nice to look at! Walking feels good too, I usually hate walking in games but I guess the walk step sound effect was addictive enough to keep me going. A short game with personality. 

Developer

Thank You!

Submitted(+1)

The storytelling was much more interesting than I would have expected, it kinda had me hooked to the game. These long distances to run are not really my type of fun gameplay elements and the visuals are really simple but as you said you didn't have much time so I totally get it. You still managed to create a pretty interesting story so congrats for that! 

While playing I kinda thought "how could this game be more interesting" and it kinda led me to the idea of a point&click adventure game like monkey island and stuff, with dreams being some type of main gameplay elements. Then you would have something to do while running those long distances, interacting with the environment and trying new combinations to get new information or new paths and stuff like that. Just food for thought :D 

Developer

Thanks for playing! I wanted to fill up the environment with more monster interactions and bits of lore so it wouldn't be boring to walk through, no time for that unfortunately. Glad you liked the story though, it's the main focus of the game so I'm happy to see it holds up a bit

Submitted(+1)

A neat and simple game. It's a little easy to skip the dialogue boxes sometimes. 

If you work on it further, I think it has a lot of potential if you added in some more music and sound effects, and some extra dialogue. 

Developer

Thanks for the feedback! Our game is definitely lacking in those areas so I wish we had the time to work on it.