A good platformer—I enjoyed it. It has a really cool design and a cute little flame.
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Team members
Solo. Just me — design, code, art, sound and all 100 levels.
Software used
Vanilla JavaScript on HTML5 Canvas (2D), written in VS Code. No engine, no libraries. Every sprite, tile, particle and sound effect is generated in code — the game ships as a single HTML file with no external or AI-made assets.
Use of the limitation
The limitation is the game. Your warmth bar drains every second no matter what you do, so "staying warm" is the core loop rather than a timer bolted on top. Candles, campfires and hearths refill it, and their glow is the only place a frost wisp cannot reach — so light is both health and shelter. Everything else is balanced around heat: wind gusts drain it twice as fast, cracked ice punishes hesitation, long jumps cost you warmth in the air, and stomping an enemy refunds a little. Even the scoring is warm — chaining acorns builds a combo multiplier, and every 5th hit pays warmth back. Route planning becomes warmth planning.
Cookies eaten
Lost count at 23 — chocolate orange ones. Had to keep the theme going.







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