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Nizomov

20
Posts
1
Following
A member registered 27 days ago

Creator of

Recent community posts

Really fun genre mashup! Cooking and zombie shooting work surprisingly well together. I especially liked the idea of throwing sausages at customers  Great job!

Really fun runner gameplay! The visuals are clean and polished. I think the tower defense elements could be integrated a bit more, but overall I enjoyed it. Great job!

Really fun and unexpected genre mix! I loved the idea of turning fishing into a heist mechanic — it makes the game stand out immediately. The low-poly art style also fits the setting really well. I think the stealth and fishing mechanics could be pushed even further for more variety, but overall this was a really creative entry. Great job!

Really creative concept! The mix of puzzle gameplay, boss-battle chaos, and the selfie/influencer theme is really fun and memorable. The voice acting also adds a lot of personality. I did get a little stuck on the lava section, but overall I really enjoyed the idea and presentation. Great job!

Really fun cyberpunk racing concept! The neon aesthetic fits the theme really well, and I liked the overall atmosphere. I think the racing could feel even better with a bit more variety in the tracks and stronger feedback during driving. Still, really cool entry — nice work!

Thanks for reporting this! I just tested the Web build again in Chrome on my side, and the main menu and game are working normally for me. I’ve attached a screenshot from the test. I’ll still investigate the TypeError: not granted issue to see if it could be browser- or environment-specific. Really appreciate the report!

Really fun genre combination! I liked how the falling platforms make the usual platforming feel much more dynamic and stressful. The wall jumps and air dashes also fit the fast-paced gameplay really well. Nice job!

Really creative genre combination! I didn't expect mini-golf and stealth to work together this well. The real estate theme and voice acting also add a lot of personality to the game. I especially liked how every shot makes you think about both the golf and the buyers' vision cones. Great job!

Thanks for playing! Yeah some dialogue paths only have one line, which unfortunately causes the English text to show as “null.” I added a notebook to help with keeping track of the story and clues but I definitely need to improve the dialogue handling. Thanks for the feedback!

really fun concept! I liked how the time limit creates pressure while fighting through the waves. The movement also makes the combat feel more active. One thing I’d suggest is adding a bit more variety to the enemies or upgrades, because that could make later waves feel more distinct and give the player more interesting choices. Overall  really solid work, especially for a solo dev!

Really cool concept! I liked how the shooting actually affects the farming instead of the two genres just existing separately. I think the progression could use a bit more variety and escalation, especially after you understand the main mechanic. Still, very creative idea and nicely executed!   tarjimasi nma buni 

nice game

Really cool concept! The mix of idle tycoon and surveillance survival works surprisingly well. I especially liked the risk management and deciding when to spend money or cut the power. Nice jo

Really creative genre combination! The courtroom deduction and rhythm gameplay is such a fun idea

Really cool concept! I enjoyed playing this and can definitely see the effort that went into it. Good job!

This was such a weird and fun take on Suika 😂 I really liked the body horror aesthetic — definitely not what I expected going in! Good job!

Thank you

Thanks for playing and for the feedback! 😊 I’m glad you found the concept interesting. I definitely agree that the navigation and progression could be clearer. I’ll work on making the world and objectives easier to understand — hopefully you’ll be able to solve the mystery next time! 🔎🌾

“Haha, ‘interesting fever dream’ is honestly a great way to describe it .Thanks for playing! I’ll definitely work on making the farming and building mechanics more understandable.”