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Team members and roles
Wakkin
How did you interpret the themes?
CROPSE is a farming sim and a zombie shooter, except the shooting IS the
irrigation. There is no water in this world, so every weapon is really a
watering can with a different spray pattern: fists soak a single square, a bat
sweeps a short fan, a shotgun throws a cone that stretches and thins the
further away the kill was. The farming layer decides which squares need blood;
the combat layer is how you deliver it, and the spray forecast is drawn across
the soil before you fire, so it reads as a puzzle rather than a guess.
The collision is load-bearing in both directions. Kill them away from the soil
and nothing grows, so the shooter cannot ignore the farm. Let them reach the
collection box and they smash the only thing you can sell through, so the farm
cannot ignore the shooter — and the box sits at the far end of the field you
want to water, which means every night is a choice about where you stand.
What are you entering?
Engine and tools used?
Godot 4.7.1 (GDScript). Code written with Claude (Claude Code).
No asset packs or plugins. All sprites, sound effects and music are generated by scripts inside the project: pixel art drawn from ASCII maps, audio synthesized from code. The one exception is the title logo, which was made with AI image generation.
Road to GDC
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Which Synty assets did you use?
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Enter my game in the CrazyGames Challenge
Fan Art Artist
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Fan Art Process Video
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Where can we find your Fan Art?
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Comments
Nice ! cool music and nice entry, maybe add a few extra indication on where to buy seeds ( or maybe I missed it , found after epxloring a bit ) but great entry overall and fun loop :)
This is a great game. I had a blast playing it. For a game jam game there is a good amount of variety and strategy into how you play the game. I like how the eggplants cant be harvested, but instead automatically kill zombies that walk over it which allows you to focus on defending the house. Going into this I fully expected a PVZ type of game but I am glad to see that created a different game.
Really cool concept! I liked how the shooting actually affects the farming instead of the two genres just existing separately. I think the progression could use a bit more variety and escalation, especially after you understand the main mechanic. Still, very creative idea and nicely executed! tarjimasi nma buni
This was a really fun game, I liked how you used the idea of zombie trains to help the crop grow. It was also super cool to see some of the crops help take down the zombies alongside me!