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Team members and roles
me and me,and uh me
How did you interpret the themes?
ultrakill(movement game x fps) and roguelite(upgrades after each wave
What are you entering?
Game only
Engine and tools used?
godot,opencode(deepseek),blender
Road to GDC
Yes
Consider my game for the Road to GDC prize
Bezi Challenge
N/A
We are not entering this prize track
Synty Challenge
N/A
I am not entering this prize track
Which Synty assets did you use?
-
CrazyGames Challenge
Yes
Enter my game in the CrazyGames Challenge
Fan Art Artist
-
Fan Art Process Video
-
Where can we find your Fan Art?
-
Submission Confirmation
I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable
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Comments
I really enjoyed this game! The gameplay loop is fun and solid, and although there are only a few different types of enemies I think you did a great job of making them feel different and have different AI. For example, the red robots and the purple bats both attack you physically but the bats stay far away and then swoop in to attack you which feels completely different than how the red robot attacks. The one issue I had was that the background was too shaky and made me a little nauseous, but other than that great game :)
if I'm thinking correctly,if you turn on PC style in settings it becomes less shaky
Oh didnt even noticed that setting. I njust tried it and it very smooth now. Thanks :)
i wish there was an extra point for (sense of humor) cuz u r too funny lol. the (me and me,and uh me) and random uh mid sentence lol 馃槶 good luck !
really fun concept! I liked how the time limit creates pressure while fighting through the waves. The movement also makes the combat feel more active. One thing I鈥檇 suggest is adding a bit more variety to the enemies or upgrades, because that could make later waves feel more distinct and give the player more interesting choices. Overall really solid work, especially for a solo dev!
solo dev, great job!