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A jam submission

Time ArenaView game page

fight through the waves while having a time limit,the better you do,the better rewards you get
Submitted by Stinkerse
Rated by 21 people so far
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Time Arena's itch.io page

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Team members and roles
me and me,and uh me

How did you interpret the themes?
ultrakill(movement game x fps) and roguelite(upgrades after each wave

What are you entering?

Game only

Engine and tools used?
godot,opencode(deepseek),blender

Road to GDC

Yes

Consider my game for the Road to GDC prize

Bezi Challenge

N/A

We are not entering this prize track

Synty Challenge

N/A

I am not entering this prize track

Which Synty assets did you use?
-

CrazyGames Challenge

Yes

Enter my game in the CrazyGames Challenge

Fan Art Artist
-

Fan Art Process Video
-

Where can we find your Fan Art?
-

Submission Confirmation

I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable

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Comments

Submitted

I really enjoyed this game! The gameplay loop is fun and solid, and although there are only a few different types of enemies I think you did a great job of making them feel different and have different AI. For example, the red robots and the purple bats both attack you physically but the bats stay far away and then swoop in to attack you which feels completely different than how the red robot attacks. The one issue I had was that the background was too shaky and made me a little nauseous, but other than that great game :)

Developer(+1)

if I'm thinking correctly,if you turn on PC style in settings it becomes less shaky

Submitted(+1)

Oh didnt even noticed that setting. I njust tried it and it very smooth now. Thanks :)

Submitted

i wish there was an extra point for (sense of humor) cuz u r too funny lol. the (me and me,and uh me) and random uh mid sentence lol 馃槶 good luck !

Submitted

really fun concept! I liked how the time limit creates pressure while fighting through the waves. The movement also makes the combat feel more active. One thing I鈥檇 suggest is adding a bit more variety to the enemies or upgrades, because that could make later waves feel more distinct and give the player more interesting choices. Overall  really solid work, especially for a solo dev!

solo dev, great job!