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Team members and roles
themanuelshift (myself) - design, code, level art, audio direction. bml - tester and advisor.
How did you interpret the themes?
Fishing game meets mob heist.
Normally you're out there, finding fish, tying on lures.
But this fisherman, he gets in deep water and uses the only skills he has to get out of debt. :D
So now he's sneaking, casting for lootables, and avoiding the cops where he can.
What are you entering?
Engine and tools used?
Unity 6 (URP, C#). Art: Synty POLYGON packs, polyperfect Low Poly Animated Animals, Stylized Water 3. Animation: Kevin Iglesias, Mixamo. Audio: FlowMusic (music), Descript (voices and additional sfx), freesound.org. Claude Code (Anthropic) was used as a coding assistant throughout.
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We are not entering this prize track
Synty Challenge
Enter my game in the Synty Challenge
Which Synty assets did you use?
POLYGON Heist, POLYGON Shops, POLYGON Casino, POLYGON Samurai Empire, POLYGON Police Station, POLYGON Nature Biomes (Alpine Mountain), POLYGON Viking Realm, Sidekick Characters, Interface Modern Menus - characters, environments, props and UI fonts throughout all five levels.
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
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Comments
Really fun and unexpected genre mix! I loved the idea of turning fishing into a heist mechanic — it makes the game stand out immediately. The low-poly art style also fits the setting really well. I think the stealth and fishing mechanics could be pushed even further for more variety, but overall this was a really creative entry. Great job!