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Hi!

The cover art really captures that autumn atmosphere! I loved the orange and blue contrast. I know it's easy to get lost in those little details, but here it worked beautifully.

The achievements were a really fun addition, and the UI felt incredibly polished. Honestly, I think it might be the most polished UI I've seen in this entire jam! I even got the impression that you're a very organized person. By the way, I couldn't tell which engine you used from the loading screen. Godot? Unity?

That first leaf on the hill had me trying for several minutes! I also ran into a small issue when switching to fullscreen mode. It didn't work for me, so that's something worth checking for a future 2.0 version.

Discovering that the smaller you get, the higher you can jump was quite a surprise! It took me a while to figure that out, but I eventually managed to overcome the challenges.

Overall, there are some really interesting ideas here, and I love how the game creates this sort of silent conversation with the player, letting you discover its mechanics on your own.

That said, would you consider adding a short in-game tutorial next time?

Thanks for sharing your game!

Best!

Thanks! I used GameMaker to make this game.. and since I don't have much experience with itch.io , I didn't know the details of the fullscreen mode.. and yeah, I think an in-game tutorial is the main thing that's missing :( I'll make a short one in the next game I make.