Hi!
The cover art really captures that autumn atmosphere! I loved the orange and blue contrast. I know it's easy to get lost in those little details, but here it worked beautifully.
The achievements were a really fun addition, and the UI felt incredibly polished. Honestly, I think it might be the most polished UI I've seen in this entire jam! I even got the impression that you're a very organized person. By the way, I couldn't tell which engine you used from the loading screen. Godot? Unity?
That first leaf on the hill had me trying for several minutes! I also ran into a small issue when switching to fullscreen mode. It didn't work for me, so that's something worth checking for a future 2.0 version.
Discovering that the smaller you get, the higher you can jump was quite a surprise! It took me a while to figure that out, but I eventually managed to overcome the challenges.
Overall, there are some really interesting ideas here, and I love how the game creates this sort of silent conversation with the player, letting you discover its mechanics on your own.
That said, would you consider adding a short in-game tutorial next time?
Thanks for sharing your game!
Best!