I like your concept i think its really interesting and could be really fun if developed further, it reminds me of old collectathons like slenderman. I did struggle to find anyway to regain my stamina though and i struggled to find anything in the forest it felt like i searched the whole map and couldnt find anything except 3-4 sticks. Its also a bit of a struggle to find my way back to the campsite, maybe some recognisable landmarks around the map could help with navigation?
Play game
Witch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #183 | 2.400 | 3.667 |
| Concept | #198 | 2.400 | 3.667 |
| Presentation | #203 | 2.182 | 3.333 |
| Overall | #208 | 2.237 | 3.417 |
| Enjoyment | #218 | 1.964 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Solo developer(1)
Software used
Unity 6, Sublime Text
Use of the limitation
The limitation "Keeping warm" is the core mechanic of the game. The campfire has a charge (0–100%) that constantly decays. The player must find branches in the forest and throw them into the fire to keep it burning. The fire also creates a safe zone - a radius around it where the player regenerates health and stamina, and where wild animals don't attack. As the charge drops, the safe zone shrinks. At 0%, the fire goes out and safety is lost forever. Each day, the player must find an artifact in a shelter and throw it into the fire — this is how the day is completed. Collect 5 artifacts to escape the cold. The entire game revolves around "keeping warm" - both literally (the fire) and metaphorically (safety, survival).
Cookies eaten
Too many to count. The fire wasn't the only thing keeping me warm.



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