There's a map in the game that you open with the M key, and it shows where stuff is: sticks, artifacts, the camp, and the player.
I'm really glad you guys liked my game, and I'm happy to get some feedback.
Thanks for the comment.
I will try to take the flaws into account in my further work on the game.
And also thanks for saying what you did when you encountered the camp of people; I was purely statistically curious whether, not seeing a threat in the NPCs, the player would go kill them or not, and also, seeing that the NPCs are non-aggressive, whether they would go kill them for experience or not.
Thanks again for the feedback!
"Thanks for the feedback.
Yes, I'm ready to hear the criticism and flaws, which I will fix in the new version.
Regarding what you wrote:
I'm glad someone liked the story (lore).
The problem with it being hard to navigate the map, I plan to fix by making something like a minimap or just a map that can be summoned.
And also, yes, to get the artifacts you need to kill enemies, but you have to really dodge and weave to not die. In future versions, I will add better and more tactical controls.
And the progress reset was because I didn't have time to make save points.
Also, if you don't mind, answer 1 question:
If you found a small camp of people, did you kill the inhabitants there for exp?
Thanks again for the feedback, and I'm ready to hear the criticism."
Thank you for your suggestions.
Due to time constraints and circumstances, I didn't have time to add more content to the game. Because of that, I didn't manage to add consumables like stamina and HP restoratives, or something like a mini-map with markers. But since you wrote about it, it means these are genuinely useful things worth adding.
Thanks for the feedback!
Мне приятно, что кому-то понравилась моя игра. Это всего лишь мой третий джем и первый, где срок работы над игрой был таким маленьким. Я в твою игру поиграл, у тебя тоже прикольно получилось. Особенно идея с листами бумаги, типо мы сначала на первом листе рисуем путь, потом на втором, а затем на третьем. Это очень прикольная идея и хорошо передаёт тему.
I'm really glad you liked the idea. I agree with you that the game is unfinished — I didn't have time to implement all my ideas. The story is about a world that was abandoned by God, and you go to Hell to find out why. Kind of in the style of the game Psychopomp. I also played your game, and I liked it too
Great visual style and an interesting story. But personally, for me, the dialogue window where the text gets typed out it's visually overcomplicated. And because of the font style, it's hard to read what's written, which makes it hard to figure out what to do in the levels. Other than that good game. For me, maybe 8.5 out of 10