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Huskada's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Soundtrack/SFX | #471 | 1.936 | 3.000 |
| Secondary Theme Interpretation | #559 | 1.549 | 2.400 |
| Quirkiness | #577 | 1.678 | 2.600 |
| Gameplay | #581 | 1.291 | 2.000 |
| Overall | #582 | 1.528 | 2.367 |
| Graphics | #582 | 1.549 | 2.400 |
| Gameboy Soul | #592 | 1.162 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
THEMES:
GameBoy:
- 160x144 resolution, 4 colours only
- Authentic GameBoy controls
- Dark, minimal, text-driven pixel art
OLD GOLD:
- Ancient relics and forgotten science
- A prince locked away for centuries
- A cross-shaped heart passed down through generations
- The price of salvation is never free
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Comments
Very cute! I like your colors. It is rare to get this much lore in a game jam; very nice! The music was cool, too. I think the objective of collecting the artifacts is cool, but I was confused about how to do so. I think I have to kill all the enemies, but that was hard bc they could hit me before I could reach them. Resetting everything after dying was rough D,:
I never know much constructive feedback to give, bc I dont want to seem mean, and I'm no pro, either, but lmk if you'd like some criticism! I'm more of an artist, but I have played and tested many games!
"Thanks for the feedback.
Yes, I'm ready to hear the criticism and flaws, which I will fix in the new version.
Regarding what you wrote:
I'm glad someone liked the story (lore).
The problem with it being hard to navigate the map, I plan to fix by making something like a minimap or just a map that can be summoned.
And also, yes, to get the artifacts you need to kill enemies, but you have to really dodge and weave to not die. In future versions, I will add better and more tactical controls.
And the progress reset was because I didn't have time to make save points.
Also, if you don't mind, answer 1 question:
If you found a small camp of people, did you kill the inhabitants there for exp?
Thanks again for the feedback, and I'm ready to hear the criticism."
That's totally fine if you weren't able to add everything you wanted to the game! It is a jam, after all; don't beat yourself up over it! I think you did a great job!
A minimap could work, or just zooming out a little bit. Not always knowing where to go is part of an adventure! And I think I did kill the camp? lol, oops. But I wasn't sure what I was supposed to do with them. I figured they were nice after I didn't get a relic, lol. And less for the game, but for the jam itself~ the lore is great, but making that long of a cutscene/intro will slow you down. Maybe think of a jam as a prototype. It does not need to be a finished game, but it's always cool if it does have an ending. Prioritizing getting things to work before making them look pretty is a necessity, even if it's kinda boring. But the more jams you participate in, the more practice you get, and the more you learn! My only real issue with the game was just being confused as to what the objective was. I understood the need to find the artifacts, but I don't know if it was stated how to do so.
Keep it up!
Thanks for the comment.
I will try to take the flaws into account in my further work on the game.
And also thanks for saying what you did when you encountered the camp of people; I was purely statistically curious whether, not seeing a threat in the NPCs, the player would go kill them or not, and also, seeing that the NPCs are non-aggressive, whether they would go kill them for experience or not.
Thanks again for the feedback!
That opening cutscene actually got me really invested in the story! I think your music was beautiful too! Let me know if you want any constructive criticism too!
I'm glad you liked my game! To be honest, I'm surprised that someone liked the intro and the music, since they were made in a hurry. I'd be happy to hear your thoughts on my game, what you think is good and what could be improved.
Well, I think being able to recharge the stamina while moving would be nice and some sort of marker on where to head next. I found myself getting lost.
Thank you for your suggestions.
Due to time constraints and circumstances, I didn't have time to add more content to the game. Because of that, I didn't manage to add consumables like stamina and HP restoratives, or something like a mini-map with markers. But since you wrote about it, it means these are genuinely useful things worth adding.
Thanks for the feedback!