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You did a great job identifying the game's weaknesses! We expected players to point out issues with balance and repetitive gameplay, and we actually considered several ways to address them.

For example, we could have introduced different events affecting individual rooms, rooms with unique characteristics, or different minigames depending on the room. These additions would have made the gameplay more varied, but they would also have required more testing, and testing takes time.

Since this was our first game jam working together as a team of this size, we also had limited experience coordinating development under such tight deadlines. In the end, we decided not to take unnecessary risks, keep our ambitions in check, and release the game in its current form to ensure that the core experience worked properly.

Thank you for taking the time to share your feedback and point out areas where we could improve! Our team really appreciated reading such a thoughtful and informative comment. This kind of feedback helps us understand where we can do better and create higher-quality games in the future.

Thank you! ❤️