Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you, Via. Your playtest of heard is up on its page. On Smokestack: you said you couldn't tell early from late from not registering. That was fair, and it's fixed in v1.6 (live now). Every sliced drop now shows a small 'early' or 'late' label, and a drop that misses says TOO EARLY or TOO LATE before the game ends. That doesn't fix your 200 ms keyboard limit, but it should make the cause of each miss obvious. I'm still thinking about your point that the perfect-streak regrow is mercy without a decision.