Such a lovely little puzzle game, and the design is the standout for me - the whole road feels like one coherent place.
One thing I struggled with: I couldn’t quite read the story behind it, and I think it’s because the sound and the visuals pull in different directions. The art leans into mystery and magic, while the music leans into heavy drama, so I never settled into one mood. The beeping also reminds me of a heart monitor - I’m not sure if that’s intentional, maybe it pays off in the ending and I just haven’t got there yet.
Smaller wishes: a bit more speed for the pumpkin carrier, or a sprint button, since he moves with the solemn dignity of someone transporting a very important vegetable 🎃 And a bit of post-processing - some bloom around the lantern, maybe light fog - would add even more magic to the locations. Nice work!