Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Final Fantasy Blackmoon Prophecy Series

A remake of the 2011 fan game, recreated from the ground up in RPG Maker MV. · By uprc

JSON Edits Download - NEW UPDATE 10/15/26!

A topic by Tootsy created 6 days ago Views: 267 Replies: 17
Viewing posts 1 to 7
(4 edits) (+1)

I've been working on some edits to items, weapons and armors and I wanted to share what I have so far. 

I've fixed a few issues, and all of it needs further testing. See this thread /t/7092219/json-editing-fixes for the general gist. 

There are NO fixes for bugs like the Pyramid and time travel. Those need access and skill with the RPG maker file itself.

NEW UPDATE 10/15: Fixed starting equipment and a few abilities. Added new item to each premiant party member when they join "Dunce cap" which gives 0 XP after battle.

Instructions:

***VERY IMPORTANT***

You are replacing the JSON files in the "www>Data" folder in the game files.

COPY the WHOLE "Data" folder and make a backup of it. COPY AND BACKUP! Last warning!

That way, if anything screws up, you can restore the game to original state.

  1. Download the files here: 10/15/16 Edits
  2. Unzip
  3. Drag and drop the JSON files directly into the "Data" folder, replacing the ones there.
  4. Play

Any issues, please post here I will be checking regularly. 

Any notes on other edits, please post here in the linked thread above. 

I am currently working through the game again to test these edits at every stage and a semi-detailed guide. 

Yahoo!  You are amazing!  Now let's try some new replay challenges!!!!  RIGHT ON, YO!

Was a fun project. I balanced most of the abilities with a lvl 68-70 party, but with the way everything was coded with multipliers and the gear progression, It shouldn't be too bad. 

Let me know of any specifics you find.

(+1)

I just moved the Moogle Charm to Vahn because I LOVE a low-lv gameplay until the end where BONUS CUSTOMIZATION is optimized!

(1 edit)

I did that so those who are testing the changes will have a quicker playthrough to test more areas faster. Don't plan on leaving it. 

I always de-equip Hans when I get back to Branch  before the split scenario anddefinately in his scenario before he enters the crystal room.

Just curious.
Those skills like Bahamut or Ultima, their damage calculation put quite a lot of weight on character level, right?

MAG stat-based.  Spend all your Magic Shards onto Vera so her espers rock on!

(1 edit) (+1)

Ultima does not use level at all. (a.mat * 7.5 - b.mdf * 2) + 11000

Bahamut is (15000 + a.mat * 10) + (a.level * 10) - b.mdf * 2, so at max level contributes 990 damage.

I had toyed around with a bigger weight on level for summons. The black magic seemed fine all game, so I didn't really touch it.

yay

This idea i have kinda goes against just balancing but 
if i remember correctly in the moon there is a superboss walking on the moon surface (armadoom or something named like that iirc?) and for some odd reason of all items it could have for stealing it has moogle charm, considering this is already the end of the game anyway, any chance of you adding like a "true" moogle charm relic to the boss that removes encounters completely if the player so desire.

(2 edits)

Funny you mention that....

There are a few blank spots in the Armors list where items can be added. I just tested one. We now have "0 XP" item: The Dunce Cap. 

Will add a 0 encounter "Moogle Bangle"

I'll update the pack soon, if I can get it to work, adding it to Vahn at the beginning, Coral in World 3, and IF I can successfully change Hide & Kupo Seek rewards, to the "50 wins" tier. *Edit: Nope, can't do it right now, not easy as the XP one.*

Every character will join with a Dunce Cap. 

Also, in World 3, you can go to Cornelia, go to the house at the top-left, go through the secret wall and down into the basement. There is a Moogle Charm down there. Just watch for the Behemoths there. They hit VERY hard. Run if you just got the airship back. 

New folder available. Starting equipment adjusted and new "Dunce Cap" added to each permanent party member's starting equipment. This gives 0 XP after battel for characters wearing it. 

I wanted to add this to a store available in all worlds, but haven't figured it out yet. 

(+1)

For optimizing Nethicite???

Among other things. I found it really annoying to juggle nethercite and levels. I ended up with Yizsmat in the mid-60s and didn't like missing anyone leveling with it.  

It's annoying killing off characters to space the leveling out.

...yeah, true true. Killing people off to level them properly sounds a bit extreme, indeed.

so has this fixed the pyramid bug and branch bug?

Unfortunately, No. I need access to the RPG Maker file to do that and I do not have the experience with it.