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This idea i have kinda goes against just balancing but 
if i remember correctly in the moon there is a superboss walking on the moon surface (armadoom or something named like that iirc?) and for some odd reason of all items it could have for stealing it has moogle charm, considering this is already the end of the game anyway, any chance of you adding like a "true" moogle charm relic to the boss that removes encounters completely if the player so desire.

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Funny you mention that....

There are a few blank spots in the Armors list where items can be added. I just tested one. We now have "0 XP" item: The Dunce Cap. 

Will add a 0 encounter "Moogle Bangle"

I'll update the pack soon, if I can get it to work, adding it to Vahn at the beginning, Coral in World 3, and IF I can successfully change Hide & Kupo Seek rewards, to the "50 wins" tier. *Edit: Nope, can't do it right now, not easy as the XP one.*

Every character will join with a Dunce Cap. 

Also, in World 3, you can go to Cornelia, go to the house at the top-left, go through the secret wall and down into the basement. There is a Moogle Charm down there. Just watch for the Behemoths there. They hit VERY hard. Run if you just got the airship back.