Thanks for trying out our game! I'm glad you had fun with it!
We've made quite a few changes to the family AI during development, and to be honest it was hard to balance it for us, which is probably why it's kind of hard to make the family flee in the final build. It was really fun working on it though. I'm glad you like our proprietary toilet animation™ (patent pending)!
As for why we only published desktop builds rather than a web build, it was mainly just because this was our first time publishing a Unity project and the little experience we've had with Unity was limited to desktop builds. We simply didn't wanna take a chance and potentially have stuff break, so we decided to stick with them early on. Given that the vast majority of other submissions is comprised of web builds, I'll definitely target them for projects like this in the future!