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One thing that comes to mind is 'explorable lore bits'. Stuff you need to go a bit out of your way to find, or solve a side puzzle to get to type of thing that gives lore you wouldn't otherwise have been given. For instance something like a diary in an abandoned cave from a guard that landed in there that might give a perspective that differs from the Fell Queen. Or a still semi sentient skull that fell through some crack and got stuck for centuries. Stuff like that?

Not all rewards need to be mechanical in nature.

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Good point, good good point! I'd probably benefit more from lore-writing than trying to balance more mechanics. I'll definitely give this one some thought!

That's definitely an idea I'd like to see implemented. The game's lore is fascinating, and I'd love to see more about that world, especially about the Queen.