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 SUBLEVEL — Alpha 0.7 "Talk to Them"

Thanks to everyone who played 0.6 and sent notes. This update covers almost every one of them: about 55 fixes and changes.

New

- **Wiring the bikes.** The electrical panel is now a small puzzle: four coloured leads, five terminals, and one of them is the lights. Ask Márta for the scheme, or learn it the hard way (sparks, no game over).

- **Running a cable.** Take a cable from the panel and drag it to a spin bike or the treadmill, up to 75 m. A machine only makes power once it is plugged in. Shut a door on the cable and it's cut.

- **Tie them up.** Zip ties, duct tape, a band or rope: knock one down, shove it, or catch a calm one, and tie it. Lead it on a band, strap it to the treadmill, or lock it in a sauna. The ties wear out.

- **Arm your people.** Hold E on someone with a weapon in hand to give it to them. Guards fight with what you gave them. The roster shows who holds what. Dani is eleven and says no.

- **Weapon on your back (H).** Eat, drink or climb into the vent without dropping your spear.

- **Wait (Z).** Early for something? Wait at a bench, a lounger or the desk until it happens.

- **Call for help.** Hold E at a barricade to call the nearest free person to stack it with you.

- **Prologue.** A short opening before the first evening. Press E to skip it.

- **10 new events on days 3–7:**

- Attila's heart pills

- Dani's name on the glass

- Zsolt needs a spotter

- the pool is leaking

- a fight over rations

- something scratching behind the pool at night

- Kata's son

- Nóra's sleep plan

- Bence asks to guard the stair

- Réka's secret stash

- **The street is alive (and then it isn't).** Homeless people sleep in the doorways and on the benches. After the outbreak they get up, a few each day. The man at the corner shop till has red eyes. The infected now come from the side streets and gates, not out of thin air.

## Story and dialogue

- **Talk that follows what happens.** People react to the day, the dead, the blackout, the vote, their job, their hunger, and who is on the treadmill. No more random lines.

- **People talk to each other** when they're near you.

- **Bence is introduced properly**, and the man on the treadmill has a name: Feri. Why Bence wants out now makes sense.

- **Not everyone panics.** Attila has seen worse. Only the ones who actually panic need calming.

- **Petra** has a backstory and a voice.

- **Márta now hands you her keys.** They open the service rooms only; Kata's master card opens everything.

 World and art

- **A rebuilt Pest street** around the club: tenements, shopfronts, lamps, trees, parked cars, a stuck bus, and junctions instead of a void.

- **A Gozsdu-style inner court** behind the building.

- **Every gym machine rebuilt:** weight stacks, cables, consoles, pedals. The gym also got mats, racks, rollers and all the rest of the clutter.

- **People** now have faces, hands and hair. **The infected** have sunken eyes and open jaws.

- **The vent shaft** finally looks like a vent shaft. **The pool** has a proper glass roof, and you can walk up to it.

- **Better item models:** the empty bottle, protein bar, bread, keys, tins and more.

- **Your people sleep on mats in the gym hall**, and keep their distance from the thing on the treadmill.

- **Quarantine** can be downstairs (sauna or steam room). Opening the door with the card lets the person out.

## Combat

- **Each weapon class has its own attack:** spears thrust, sledges slam overhead, flails swing wide, knives chop.

- **Damage, stamina, reach and noise come from what the weapon is made of.** A sledge and a knife really feel different now.

## Fixes

- **Zombies no longer appear inside** without a way in. When the glass breaks, the journal says so.

- **Zombies can't slip through the grille** the moment you open it. They pass one at a time.

- **The glass no longer cracks on its own** when nobody is outside.

- **People no longer walk into rooms full of the infected** (sorry, Attila).

- **Zombies now attack your people too**, not only you.

- **Deaths are announced:** who, where and why.

- **"You woke abruptly" now shows when you actually wake.**

- **Turning the lamp off now makes them lose interest.**

- **Food and water add up.** The reception fridge is a real shelf you can eat from; the pantry is downstairs. Protein bars count. A filled bottle counts.

- **Distilling** now tells you when it has no power.

- **The day-0 "go to sleep" task** no longer shows up at 11 am.

- **Items no longer jump to another pocket** or vanish from the hotbar.

- **The backpack can be taken off** from the inventory.

- **Prompts** fade after a second instead of sitting in your face.

- **The generator** tells you when it starts or stops, and the person pedalling actually pedals.

- **Braces on the vent hatch** are now on your side, where you can see them.

- **The pool lounger** is a save spot too.

- **Flickering textures** (z-fighting) on the street, shopfronts and props are fixed.

- **Floating names** no longer overlap.

- **Performance:** big gains at night and in the basement (nothing is drawn behind walls or shadowed with no sun).

- **Russian texts** now use the correct gender endings.

## Known issues

- Hungarian and Russian translations of the new lines are not proofread yet.

- People can still take odd routes or bunch up in doorways.

- Mirror reflections sometimes look wrong.

Tell us what happened to *your* group in the comments.