SUBLEVEL — Alpha 0.7 "Talk to Them"
Thanks to everyone who played 0.6 and sent notes. This update covers almost every one of them: about 55 fixes and changes.
New
- **Wiring the bikes.** The electrical panel is now a small puzzle: four coloured leads, five terminals, and one of them is the lights. Ask Márta for the scheme, or learn it the hard way (sparks, no game over).
- **Running a cable.** Take a cable from the panel and drag it to a spin bike or the treadmill, up to 75 m. A machine only makes power once it is plugged in. Shut a door on the cable and it's cut.
- **Tie them up.** Zip ties, duct tape, a band or rope: knock one down, shove it, or catch a calm one, and tie it. Lead it on a band, strap it to the treadmill, or lock it in a sauna. The ties wear out.
- **Arm your people.** Hold E on someone with a weapon in hand to give it to them. Guards fight with what you gave them. The roster shows who holds what. Dani is eleven and says no.
- **Weapon on your back (H).** Eat, drink or climb into the vent without dropping your spear.
- **Wait (Z).** Early for something? Wait at a bench, a lounger or the desk until it happens.
- **Call for help.** Hold E at a barricade to call the nearest free person to stack it with you.
- **Prologue.** A short opening before the first evening. Press E to skip it.
- **10 new events on days 3–7:**
- Attila's heart pills
- Dani's name on the glass
- Zsolt needs a spotter
- the pool is leaking
- a fight over rations
- something scratching behind the pool at night
- Kata's son
- Nóra's sleep plan
- Bence asks to guard the stair
- Réka's secret stash
- **The street is alive (and then it isn't).** Homeless people sleep in the doorways and on the benches. After the outbreak they get up, a few each day. The man at the corner shop till has red eyes. The infected now come from the side streets and gates, not out of thin air.
## Story and dialogue
- **Talk that follows what happens.** People react to the day, the dead, the blackout, the vote, their job, their hunger, and who is on the treadmill. No more random lines.
- **People talk to each other** when they're near you.
- **Bence is introduced properly**, and the man on the treadmill has a name: Feri. Why Bence wants out now makes sense.
- **Not everyone panics.** Attila has seen worse. Only the ones who actually panic need calming.
- **Petra** has a backstory and a voice.
- **Márta now hands you her keys.** They open the service rooms only; Kata's master card opens everything.
World and art
- **A rebuilt Pest street** around the club: tenements, shopfronts, lamps, trees, parked cars, a stuck bus, and junctions instead of a void.
- **A Gozsdu-style inner court** behind the building.
- **Every gym machine rebuilt:** weight stacks, cables, consoles, pedals. The gym also got mats, racks, rollers and all the rest of the clutter.
- **People** now have faces, hands and hair. **The infected** have sunken eyes and open jaws.
- **The vent shaft** finally looks like a vent shaft. **The pool** has a proper glass roof, and you can walk up to it.
- **Better item models:** the empty bottle, protein bar, bread, keys, tins and more.
- **Your people sleep on mats in the gym hall**, and keep their distance from the thing on the treadmill.
- **Quarantine** can be downstairs (sauna or steam room). Opening the door with the card lets the person out.
## Combat
- **Each weapon class has its own attack:** spears thrust, sledges slam overhead, flails swing wide, knives chop.
- **Damage, stamina, reach and noise come from what the weapon is made of.** A sledge and a knife really feel different now.
## Fixes
- **Zombies no longer appear inside** without a way in. When the glass breaks, the journal says so.
- **Zombies can't slip through the grille** the moment you open it. They pass one at a time.
- **The glass no longer cracks on its own** when nobody is outside.
- **People no longer walk into rooms full of the infected** (sorry, Attila).
- **Zombies now attack your people too**, not only you.
- **Deaths are announced:** who, where and why.
- **"You woke abruptly" now shows when you actually wake.**
- **Turning the lamp off now makes them lose interest.**
- **Food and water add up.** The reception fridge is a real shelf you can eat from; the pantry is downstairs. Protein bars count. A filled bottle counts.
- **Distilling** now tells you when it has no power.
- **The day-0 "go to sleep" task** no longer shows up at 11 am.
- **Items no longer jump to another pocket** or vanish from the hotbar.
- **The backpack can be taken off** from the inventory.
- **Prompts** fade after a second instead of sitting in your face.
- **The generator** tells you when it starts or stops, and the person pedalling actually pedals.
- **Braces on the vent hatch** are now on your side, where you can see them.
- **The pool lounger** is a save spot too.
- **Flickering textures** (z-fighting) on the street, shopfronts and props are fixed.
- **Floating names** no longer overlap.
- **Performance:** big gains at night and in the basement (nothing is drawn behind walls or shadowed with no sun).
- **Russian texts** now use the correct gender endings.
## Known issues
- Hungarian and Russian translations of the new lines are not proofread yet.
- People can still take odd routes or bunch up in doorways.
- Mirror reflections sometimes look wrong.
Tell us what happened to *your* group in the comments.