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Hi Barrie!

It's a strange feeling, but whenever I read that a player gave my game more chances than common sense would probably recommend, I feel like there's something there that's genuinely worth paying attention to and reflecting on.

On an entirely different scale, of course, that invitation to keep trying that defines the Souls series is something that inspires me to rethink my own mechanics. There's something so deeply human about failing and trying again...

(Although, as many players have rightly pointed out, a lot of those deaths are still caused by flaws in the game itself, rather than any lack of skill on the player's part.)

Best

I'm with you - I think "let's try that again" has been a core part of games forever! The tricky part is giving players that feeling of "okay I see what I did wrong, I can try improve next time" rather than pushing them over into "I give up" or "I can't get this right no matter what I do" territory.