How did you do it ????
Basic steps for image generation are above. Animation basics are a little more involved this adds Qwen Relight and MiniMax H3 into the steps after image generation.
Though as mentioned before the majority of my images also include manual editing, tracing and composition in Photoshop. Then Animations are also edited in Clipchamp.
I am moving to Premiere at the end of the month though so I am looking forward to that.
If you want them in game, then more steps are involved after the animation is created you would need to create a grid, then splice it within Unity Sprite Editor etc…oh and then you would obviously need to change or tweak some shaders to replicate the lighting if you as going for a sprite instead of an animated CG