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(+1)

Thanks so much, glad you enjoyed it!

No nodes or MultiMesh. One Node2D keeps the leaves in an array and draws them all in _draw().

No colliders either. The wind is just a range and angle check from the blower, and leaves inside it get pushed toward the fire, which works as a kind of aim assist.

That's so sick, thank you for the explanation. I've yet to reach this level of Godot !