Devlog #2: new build, a clearer first run, and a little YouTube experiment
A new build (0.1.2) is up, free in the browser and on Windows, Mac and Linux: https://n3at18.itch.io/bombbonk
What's new:
- A clearer start. I realised new players might not get that bombs are your only weapon, so the first run now opens on "BOMBS ONLY!" and a prompt that stays up until you drop your first bomb: F or Left Click to drop it, then run out of its cross.
- Fewer interruptions. Level-ups came way too often and kept breaking the flow, so early on they're now about half as frequent.
- Personality. The little bomber reacts now: he panics when he traps himself with his own bomb, waves awkwardly when he walks into a room full of guardians, naps if you leave him alone, and says a few words. The guardians got feelings too: they spot you, stare, sweat and get angry.
A side experiment: I've been posting short clips to YouTube Shorts to see what people actually respond to. So far it's pretty clear: not the mechanics, but personality and emotion. The clip where he realises he's trapped himself did best. Here's one:
. I'll keep posting what I learn here.If you're trying something similar, what has worked for you on Shorts or TikTok? I'd love to compare notes. And if you like the little guy, a follow or a like here helps a lot. Thanks for reading!