Devlog #1: giving my little bomber a personality
Hi! I'm Alex, a solo dev, and this is the thread where I'll keep posting progress on BOMBBONK: Bomberman × Megabonk. You drop cross-shaped bombs, step out of the blast, level up into wilder bombs, break the three seals on each layer and drop down the shaft to the next one. It's free to play in the browser (and on Windows, Mac and Linux): https://n3at18.itch.io/bombbonk
This week was all about the hero.
He got cuter. Bigger helmet, stubby legs, round boots, chunky mitts, and a rebuilt scarf and cape that now swing with spring physics. The animations are now proper clips with squash and stretch on jumps and landings, and he blinks.

He reacts now. His face follows what's going on: worried when a fuse is about to go or he's on his last hearts, focused with a guardian close, smug on a kill, happy on a pickup. His head turns toward whatever matters most, like the bomb that's about to go off.
My favourite: the uh-oh moment. Drop a bomb, back yourself into a dead end... He turns to the bomb, clutches his helmet, looks left and right, then turns to the camera and shrugs. If the blast catches him, he comes out covered in soot with a smoking helmet. You keep full control the whole time, so you can still try to escape.

All of this lands in the next build.
What's next: a voice for him (little grunts and yelps), and giving the guardians some personality too.
Thanks for reading! Tell me what you'd like him to react to next.



