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Herborcicide's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #11 | 3.556 | 3.556 |
| Sound | #20 | 3.444 | 3.444 |
| Music | #41 | 3.333 | 3.333 |
| Overall | #47 | 3.222 | 3.222 |
| Story | #61 | 2.667 | 2.667 |
| Theme | #66 | 3.111 | 3.111 |
| Fun | #69 | 2.778 | 2.778 |
| Aesthetics | #90 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Fantasy UI Borders by Kenney; Music: Hej Sokoly by Rabanus Flavus (Peter Gerloff); Game Makers Sound Effects Kit Part 1
Has this game been submitted to any other jams?
No
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Comments
Cool game, the turn based/strategy element was interesting and the struggle against the red weeds felt real. However I didn't fully understand the rules so the difficulty felt quite high. Great work though! The visual and audio of the game felt solid and polished!
The game needs a tutorial level.
It can be so much more, keep it up!!
Great work!!
Good job on Herborcicide! It feels very technical and deep. It would be awesome if you added an icon legend and a visual tutorial to help new players learn the ropes. Keep it up!
Overall a fun experience. I didn't understand how to use the sunflowers though
Thanks for playing.
You're not the first person to say it, so I should have made it clearer but you can only plant them on green tiles that were occupied by red weeds previously (ie liberated tiles)