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Does your game require playing multiple routes to get the full experience?
The game is an RPG with multiple routes.
Approximately how long is your game (in minutes)?
50-60 minutes or less, depending on reading speed.
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Comments
I really loved this! I hope you continue it. I LOVE how it feels similar to a Baldur's Gate or a D&D game, and I love how using skills can succeed or fail depending on skill level. However, even though I know it's unfinished, I think I found two major bugs and I'm not sure where the game just stops; the first one is, I can't continue on once I hit the engine deck. I already interacted with the terminals in the first room on the engine deck, and I've been told I need to go elsewhere and that the panels on the engine deck will take me there. But, the panel after the slime fight tells me it isn't good to use it now, and I can't interact with any of the other panels or the elevator, regardless of if I have the crowbar equipped or not. So... I'm kind of legitimately stuck with no idea how to get out. The second bug is that I can continuously level up once I'm in the engine deck, AND that spending skill points in a few skills actually doesn't raise them at all (for me, spending points in Tactics, Guns, Defense, and Melee doesn't raise them). Overall, this is really good and I WANT to finish! I just can't get out of the engine deck no matter what I do.
I love the art style and the gameplay! It really keeps you hooked. Such a great idea and amazing work! :)
Love the art style you went with for this one. The level feels detailed enough to get immersed in the story. I also like the stat system, it feels pretty DND-esque. There was a bit too much dialogue for my liking, but that's more of an issue with my short attention span. I think I also would have liked to see an indicator of what my current objective is.
Great game, I would've loved to see this finished!