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(+1)

They were, I was intending to have them show via a debug toggle but got sidetracked hard by everything else.

Although the player has a decent enough arsenal for attacks, there was practically zero polish done toward recovery, and the submitted version actually has an oversight where a buffered attack isn't reset after each hit. Once the voting ends I might touch up on the overall game a bit, at least when I'm not tunneled in on another jam.