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Hi The_Wave_1!

Thank you so much for reaching out and expressing interest in contributing to THE WAY YOU KNOW ME!

I appreciate you sharing your SoundCloud playlist and additional work. I'm particularly interested in your approach to combining orchestral instruments, electronic elements, and thematic soundtrack composition.

Regarding your question about Layers of Fear and Amnesia, I appreciate how those games use atmospheric audio, environmental sounds, and carefully timed musical cues to build tension.

For THE WAY YOU KNOW ME, I'm aiming for a distinct, grounded psychological survival-horror experience set in 1987. The game takes place in an isolated woodland environment, and I want the audio to play a major role in developing suspense, uncertainty, and fear.

My vision emphasizes realistic environmental ambience, unsettling silence, subtle musical themes, and intense sound design during particularly dangerous encounters.

One important aspect of the game involves a creature capable of imitating familiar human voices, so believable vocal effects, spatial audio, and environmental sound cues will be particularly important.

I'd love to learn more about your experience with both music composition and sound-effects design, including whether you've worked with interactive game audio or Unreal Engine 5.

I also want to be transparent that the game is currently in preproduction and the proposed collaboration is unpaid and portfolio-focused, with contributor credits planned. I'd be happy to discuss the scope and expectations so we can determine whether it's a good fit for both of us.

If you're interested, I'd love to arrange a short 20–25-minute remote introductory interview through Discord or Google Meet to discuss your work, the project's creative direction, and potential collaboration.

Thank you again for your interest! I look forward to hearing from you!