Elemental Arena — Looking for Volunteer Artists and Developers
Project: Elemental Arena
Studio: Flair Studios
Engine: Unreal Engine 5.8.3
Genre: Third-Person Fantasy Action / PvP & PvE
Compensation: Unpaid / Volunteer
Status: Playable prototype in active development
Hello everyone!
I'm an independent developer working on Elemental Arena, a third-person fantasy game featuring seven elemental combat styles: Fire, Water, Ice, Earth, Wind, Lightning, and Light.
The game is being developed with two separate experiences:
PvP: Fast-paced competitive elemental combat, including 1v1, 2v2, 3v3, ranked progression, training, and multiplayer party systems.
PvE: A large fantasy island with different biomes, exploration, dungeons, creatures, equipment, and a discovery-based Grimoire.
What's Already Been Developed?
This project is more than just an idea. I've already built a playable foundation, including:
- Seven elemental ability kits with distinct gameplay mechanics.
- PvP arenas and training functionality.
- Multiplayer party and session systems.
- Independent ranked progression for 1v1, 2v2, and 3v3.
- Career statistics and match history.
- A functional main lobby with character selection and game-mode navigation.
- PvE inventory, Grimoire, and three dungeon prototypes.
- A large PvE island terrain foundation.
Many systems still need testing, optimization, and visual polish.
Who I'm Looking For
3D Character Artists: Create original characters for each of the seven elements. Every character will have a unique face, appearance, and default outfit, with additional cosmetic skins planned.
Riggers: Create Unreal-compatible character skeletons with detailed hand and finger controls.
Gameplay Animators: Develop movement, combat, spellcasting gestures, and unique character animations.
Niagara VFX Artists: Create visually impressive elemental abilities, including casting effects, projectiles, impacts, and ultimates.
Environment Artists: Help develop stylized forests, mountains, fantasy buildings, ruins, dungeons, vegetation, and environmental props.
I'm also open to hearing from Unreal Engine developers with experience in level design, technical art, or AI systems.
Art Direction
I'm aiming for a cohesive, stylized fantasy aesthetic rather than photorealism.
My priority is making the characters, environments, animations, and magical abilities look like they belong in the same game.
Collaboration
This is currently an unpaid volunteer project. I cannot offer payment or guarantee future compensation.
Contributors would receive agreed credits and portfolio permissions. We would establish asset-use rights in writing before beginning any work.
I'm happy to work with people who want to develop their portfolios, gain game-development experience, or contribute to a fantasy multiplayer game.
I'd prefer to start with small, manageable contributions rather than expecting anyone to commit to a large amount of unpaid work.
Interested?
Please reply to this thread or contact me through my itch.io profile.
Let me know your specialty, what tools you use, and whether you have a portfolio or examples of previous work.
I'm happy to discuss the game's development, creative direction, and what we could work on together.
Thanks for reading!
Flair Studios