Wow!!! You've done a great job making an incredibly intense and evocative game, especially given your start date. The character art is incredible, the music track (while a bit short) is extremely cool and uncanny in a very cool Paprika-like way that fits the weird mechanical purgatory perfectly, and the individual characters all feel quite strong and intriguingly complicated - which all means I can't wait until we get to see more of the doctor's story when you add it. The pacing throughout too is really impressive - the hit of the painting interaction landed extremely well, and after that I had a thought along the lines of "oh boy, here we go, this is going to be Good." And it was! I replayed a bit to explore each character's path, and that was also something very nicely tender and bittersweet. Even the backgrounds, while clearly a little less detailed than the sprites, had a really good vibe (though I'd love to see those weird landscapes rendered out too!). Hugely impressive job all around - big big congrats to the whole team!!!!