Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This:

"I don't understand", and then

"No time for questions!"

Reminds:

Fun Lois and Peter's dialogs from the Family guy.

I liked you used words which are "undestandable common words" - not like science or dictionary words. Cool game.

There occurred letters for words which could be used for several word combos. I guess there could be an item that being revealed after get Word letters correct, so there could not be "several answers" for the Word/item.

Also font variations would be great expansion for the game; elven instances/books could use elven fonts, dwarven dwarf fonts, undead dark fonts, and so on. Also words/items could be related to according (faction) themes.

I notice that while there is wardom battleground background music and also "no time for questions" in hurry, in actual game there are no "hurry" at all. This concept could work for slow puzzle game or action game - not sure which this is suppose to be, but based to lore should be an action game.

Thanks for playing!! And thanks for the suggestions!!

I was planning for more intense, rime based game, but when I tested it with time and hearts, it was really hard even on a simple words XD (and for everyone who tested it), so I took the relaxing way to play it.

I will keep your suggestions in mind, as the factions and items (which can help) can look cool too.

I noticed the overlapping words, but couldn't fixed it in time before submitting.

Thanks again!!