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(1 edit)

@AzureDragoon

Hey thanks for the feedback. No harsh words taken, most of the balance was done on the fly, and of the 400 games I had with a similar version of that matchup, I actually had a 57% win rate for Cinder so you are 100% correct in saying that deck is favored.  I'm going to do a simple deck alter to get that win rate closer to 50-50. Funnily enough the Marigold deck is significantly harder to play than the Cinder deck and my personal win rate on Marigold was terrible until I figured out the strategy, but because of that players coming in the for the first time are just getting creamed by Cinder. Regardless, I'll balance that out in the next build and appreciate the feedback.

Honestly, the "strategy" didn't really matter in my games. Either Cinder bricked for the whole match or I was screwed. Too many cards were outright unplayable, meaning I rarely had a choice in how to handle what I was given.

I think that if Marigold had the ability to swallow (exhaust) an enemy follower that was smaller than her and inheriting some of that follower's size, it COULD give give her just enough of an edge to compete with Cinder's rather exorbitant damage. Obviously, the cost would be higher as well.

As it stands now, though, Cinder really does just get too much without really "burning out" as her play style suggests is possible.