I like the premise. I understand the systems well enough. I am excited to see more of this with proper development.
That said, holy heck you did NOT play test the deck balance... Played 6 or 7 rounds as Marigold (the Lamia). Won ONCE. ONCE! I guarantee that's not simply "bad luck" at that rate. It is extremely frustrating to see that I'm about to lose and unable to do anything that many times in a row. One of those losses was literally the enemy burning me down while ALSO brick drawing because her damage output is stupidly high.
Let's add that having a 5 vigor "one shot ANYTHING" in a starter deck vs starter deck should be a one-off at MOST. I got screwed so many times because multiple copies were played to delete my followers and create unwinnable situations.
Rant aside... I know balance is a tricky thing to deal with. It's not easy getting the damage vs self burn just right. If Cinder dealt more damage to herself with some of these things, it'd probably be far more fair. But the sacrifices she makes do not hinder her anywhere near enough. I also wish I could see the full deck properly, so I could HOPEFULLY find more suggestions on balancing the decks. Right now it feels like Cinder hard counters Marigold, which is not something players will enjoy if they want to use Marigold in the current state.
Again, I really do want to see this develop further. So don't take my current balance rant too harshly right now. This is obviously a very early state of the game, but something like this does need to be kept in mind going forward.
Oh, and one more thing, allow RMB to close a card that's been zoomed in on, as long as it's not over another card/entity/etc.
