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I ran into a strange bug during a reinforcement spawn. A Bombard Cannon spawned in and immediately took its turn, firing before I had any time to plan around it.

Personally, I really dislike reinforcements being able to act immediately after spawning. I'd love to see some kind of cooldown or a rule preventing newly spawned reinforcements from attacking on the same turn they arrive. It gives players little to no opportunity to reposition or prepare for the threat.

However, the bigger issue was what happened when the Bombard Cannon fired. Its attack hit four of my units, dealing 10 damage to each, but the game only prompted me to Brace for one of them. I wasn't given the same option for the other units, which resulted in two of my units taking Structure damage.

I'm not sure whether this was intended behavior or a bug with how Brace prompts are handled when an attack hits multiple units, but it felt inconsistent.