Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mirror Siege

Roll your army, deploy squads, counter the enemy, and break through six towers before destroying the enemy castle. · By jxnhalam

First impressions from one siege

A topic by Rastlin Games created 5 days ago Views: 13 Replies: 1
Viewing posts 1 to 2

Played one battlefield. The shop reads well: five cards, HP and ATK on each, and the quantity row with 1/2/3/4/MAX right beside the Roll button, so buying a squad is two clicks instead of five. Starting at 500 gold with a 1 gold roll made me reroll more than I expected, which is probably the point. The blue deployment zone being called out in the shop header is the kind of hint that saves a first-timer. On your feedback list: gold pacing felt generous at the start and the towers were the thing that actually set the clock for me.

Developer

Thanks a lot for playing and for the detailed feedback!

I’m really glad the shop flow and deployment hints felt clear. Your point about the starting gold and towers setting the pace is especially useful — those are two areas I’m currently looking at closely for the next major update.

The goal is to keep the game easy to understand, while making the economy and siege progression more strategic and less snowbally.

Thanks again for taking the time to play and write this up. It genuinely helps a lot!