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Thank you!  

I hope it will add a bit of tension to the player's decision to keep fighting or try to get away to re-fill their health (and stamina), especially before ascending into the arena. Plus the water didn't add much in terms of gameplay in the game jam version, so this will create a reason to venture into the ponds and more benefit to grabbing the TOAD perk, which gives you the ability to sprint in water.

that makes sense! giving players a reason to venture into the ponds makes the water feel like part of the strategy rather than just somewhere to move through. I also like how the TOAD perk becomes more useful because of that change.

By the way, how has getting the game in front of the right players been going so far? Have most people found it through itch.io, or have you been trying other ways to get more players interested?