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Hello, may I ask if there are any plans for sound systems in the future? The current sound is somewhat monotonous.

Not sure what you mean by sound systems. Is it all the sounds that currently exist, or is it the way they are being used?

In any case - the sounds in game depend a lot on what I'm able to find and license. I cannot affort to pay for studio quality sound effects / voices, if that's what you mean. Re: how the sounds are played - they are played by the game engine, over which I have no control. What I can say is that they are positioned correctly with regards to the character they occur on

Thank you for your reply. Actually, I was referring to the variety of sounds. Currently available sounds, such as those when being hit, are somewhat mechanical. Of course, as you mentioned, it's too expensive.